Skip to content
View ParsaMehdipour's full-sized avatar
🎃
HI!
🎃
HI!

Block or report ParsaMehdipour

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
ParsaMehdipour/README.md

👋  Hi there

I am an experienced software developer proficient in .NET Core and C#, with a focus on building robust web services. My expertise extends to banking, taxation, and e-commerce domains. Connect with me on LinkedIn: Parsa Mehdipour. Feel free to reach out anytime.  

👇  Current project

I'm currently developing a Healthcare Appointment Service 🧑‍⚕️ that empowers patients to manage their appointments with ease and efficiency. This service aims to streamline the scheduling process, offering patients greater control over their healthcare journey.

 

🖥  Past work

Readme Card Readme Card    

Pinned Loading

  1. Intro-To-Singleton-Design-Pattern Intro-To-Singleton-Design-Pattern Public

    Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.

    C#

  2. Intro-To-Bridge-Design-Pattern Intro-To-Bridge-Design-Pattern Public

    Bridge is a structural design pattern that lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed indep…

    C# 1

  3. Intro-To-Proxy-Design-Pattern Intro-To-Proxy-Design-Pattern Public

    Proxy is a structural design pattern that lets you provide a substitute or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either b…

    C# 1

  4. Intro-To-State-Design-Pattern Intro-To-State-Design-Pattern Public

    State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the object changed its class.

    C#

  5. Intro-To-Flyweight-Design-Pattern Intro-To-Flyweight-Design-Pattern Public

    Flyweight is a structural design pattern that lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data…

    C#

  6. Intro-To-Memento-Design-Pattern Intro-To-Memento-Design-Pattern Public

    Memento is a behavioral design pattern that lets you save and restore the previous state of an object without revealing the details of its implementation.

    C#