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Added Parsing for 'Perfect Crime' and 'Bomb Specialist' #2905

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Jul 21, 2021
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2 changes: 2 additions & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2268,6 +2268,8 @@ local specialModList = {
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
["([%d%.]+)%% of damage dealt by y?o?u?r? ?mines is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Mine) } end,
["you gain ([%d%.]+)%% increased damage for each trap"] = function(num) return { mod("Damage", "INC", num, { type = "PerStat", stat = "ActiveTrapLimit", div = 1 } ) } end,
["you gain ([%d%.]+)%% increased area of effect for each mine"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "PerStat", stat = "ActiveMineLimit", div = 1 } ) } end,
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["you can cast an additional brand"] = { mod("ActiveBrandLimit", "BASE", 1) },
-- Minions
["your strength is added to your minions"] = { flag("HalfStrengthAddedToMinions") },
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