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AudioMaze

Experience topology through audio

An audio game for the Data Sonification & Opportunities of Sound Seminar, winter and summer semester 20/21 @ Hasso Plattner Institute Potsdam.

About

AudioMaze is an audio-only maze game. Players must find the exit of a grid-based labyrinth by following only auditory clues, having no visuals at all. The project aims at showing that A) making a solvable pleasant game of this format is possible and B) to compare and evaluate the different approaches to audio navigation.

How to play

Before starting you have to enter a scenario. This selects which levels you will play with which settings and is built for the user study. If you just want to play you can enter 1aaa.

The first level is a tutorial which you play with visuals. Afterwards you will play 4 levels with increasing difficulty. After each level you can select which visual best describes the labyrinth you just played (the results are stored in a log file). After the last level you play the tutorial and another 4 levels again with different settings.

The settings differ in the way they react to rotation from and towards the goal. The first one only slightly adds a filter if you rotate away from the general direction of the goal, the second one applies a filter if you rotate away from the best path towards the goal.

Installation

Download the latest release for your operating system (currently windows only - you can build your own version using Unity and FMOD Studio). Extract the zip file and execute the executable inside.

Controls

  • w / : move forward
  • s / : move backward
  • a / : turn left
  • d / : turn right
  • esc : close the game

Keys for Debugging and Surveys

  • p : shows the percentage of progress towards the exit
  • v : shows the player rotation
  • c : shows the whole maze
  • m : toggles movement from rotation-based to absolute-direction-based

Authors

Created by @LeonBein, @Paulpanther, @ShirleyNekoDev, @efraimdahl

License

BSD 3 - see LICENSE file