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AsyncDataAssetManager_v1.3.0

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@Pavreally Pavreally released this 17 Dec 21:23
  • Build version for Unreal Engine 5.5.1
  • Refactoring code and improving its readability.
  • Expanding self-documenting code and enhancing UX.
  • Refined to meet the requirements of a real game project.
  • Added optional debug notification for the completion of recursive loading iteration.
  • Updated the LoadArrayADAM function! Added optional debug notification for the completion of loading all data (works only with LoadArrayADAM and NotifyAfterFullLoaded). If NotifyAfterFullLoaded = true, the OnAllLoaded event will notify you when all data in the array has been fully loaded. The ADAM system will ignore duplicate checks (to prevent accidental unloading of necessary data through another thread), so all Data Asset duplicates with this setting will be controlled by the engine's base system.
  • Added a new delegate OnAllLoadedADAM, which reports the loading of all Data Assets at once. OnAllLoadedADAM works only if the NotifyAfterFullLoaded option is enabled, which is available only in the LoadArrayADAM function.