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WIP: even more sleep clause #5
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…nts near places that will need handling, took a stab at items that cure sleep but no dice
Sleep Clause Tests
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DO NOT MERGE still wip (nothing bad will happen if you do but hey im still workin on it ya know)
uhhh basically i think i covered the edge case of mon gets put to sleep which activates sleep clause, swap to a new mon and use rest, mon that rested wakes up, sleep clause is not reset
added more possible test cases, at this point theyre so convoluted im just using them as a list of places to add code
also covered when the mon that cuased sleep clause gets fainted, it should reset it