Add function to refresh input prompts #9
Merged
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Calling the refresh() function of a specific prompt node forces it to update its events and icons. Calling the refresh() function of the PromptManager singleton refreshes all input prompts.
refresh() must be called whenever the events associated with an action in the InputMap changes, because Godot does not provide an ability to detect changes in the InputMap.
Closes #8.
@SpyrexDE: Could you please give this a try and let me know if it does indeed fix the issue? You should just be able to call
PromptManager.refresh()