Firebase is a back end platform that offers several services to aid in the development of apps and games, specially the ones that rely on server side infrastructure.
Some of its services can be accessed by using a RESTful approach. This repository contains detailed guides and examples explaining how to use those services in your Adobe AIR
projects.
You won't need an ANE
for these guides, all of them work only using StageWebView
, URLRequest
and URLLoader
.
Main guide: Firebase Auth
This service allows you to securely authenticate users into your app. It uses Google Identity Toolkit to provide this service. Some of its key features are:
- Leverages the use of OAuth, saving time and effort.
- Authenticate with
Facebook
,Google
,Twitter
,Email
,Anonymous
and more. - Generates an
authToken
that can be used for secure operations against Firebase Storage and Firebase Database.
Main guide: Firebase Database
This service allows you to save and retrieve text based data. Some of its key features are:
- Securely save and retrieve data using rules and Firebase Auth.
- Listen to changes in realtime, useful for chat based apps.
- Data is generated in JSON, making it lightweight and fast to load.
- Easy to model and understand data structures.
- Filter, organize and query the data.
Main guide: Firebase Storage
This service allows you to upload and maintain all kinds of files, including images, sounds, videos and binaries. It uses Google Cloud Storage to provide this service. Some of its key features are:
- Securely save, retrieve and delete files using rules and Firebase Auth.
- Load end edit metadata from files.
This guide assumes you want to use the 3 services in the same application, you will be able to use them with a free account.
Before you start coding you need to follow these steps to prepare your application for Firebase:
- Create or open a project in the Firebase Console
- You will be presented with 3 options for adding your app to
iOS
,Android
orWeb
. - Click
Web
, a popup will appear with information about your project. Copy down yourapiKey
andauthDomain
.
From the authDomain
we only need the id of the project, an example of an id is: my-app-12345
.
You can read the guides in any order but it is recommended to start with the Firebase Auth guide.
Firebase ANEs are based on the Android and iOS official SDKs, providing all of their native features.
These guides are based on the JavaScript SDK, which provides the same functionality from the Web browser but inside the AIR runtime.
These guides work on Android, iOS, Windows and OSX using only the ActionScript 3 standard library, this will greatly reduce time when reusing your implementation code for all 4 platforms.
You won't need to embed several ANEs to your project, this is very important for developers who are concerned with the app size.
They are also a great way to understand how Firebase works behind the scenes.
Free and open source!
These guides are based on the JavaScript SDK and therefore have their same limitation of being web based only. If you need the rest of features that Firebase offers I strongly recommend using an ANE.
I studied the JavaScript SDK and its official documentation, then I determined the API paths, requests, results and errors.
For Flash Player projects I recommend using the ExternalInterface
class with the official JavaScript SDK.
Feel free to support the development of free guides and examples. Your donations are greatly appreciated.