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cjoan edited this page Nov 3, 2012 · 10 revisions

Parse Trees

In Pegged, a parse tree is a very simple recursive struct:

struct ParseTree
{
    string name;
    bool successful;
    string[] matches;

    string input;
    size_t begin, end;
    ParseTree[] children;
// toString()
}

name contains the qualified name of the rule that created the node: "Arithmetic.Expr", "Input.line", etc. It's useful to switch on nodes to generate D code, see Generating Code. The grammarName.ruleName was chosen to help disambiguate nodes created by different parsers. Predefined rules have a simple name, like digit or identifier.

successful indicates whether or not the parse was successful.

matches contains the matches. It's a string[] and not a string since a complete parsing expression can produce many matches. For examples a* will contain all successive matches of rule a, which may well be different at each call.

input is just the input string, to allow for easy slicing and to make a ParseTree a valid input for another rule: the input string is already included.

begin and end represent indices in the input. input[begin..end] is the part that was matched while parsing.

Finally, children contains an array of component parse results. In general, child expressions in a parsing expression will all contribute their mother node parse result. When defining the parsing expression a b c, its parse result will contain a parse result for a, another for b and another for c. The standard aggregating Pegged parsers all duplicate their children's matches in their main matches member, so as not to force the user to explore the entire tree to get the parsed substrings.

For example:

mixin(grammar("
Identifiers:
    Ids <- (identifier :Spacing)* # ':Spacing' is cut from the parse tree
"));

auto input = "This is a sentence.";
auto words = Ids(input); //

assert(words.matches == ["This", "is", "a", "sentence"]);

In the previous example, Identifiers is a single parser that can produce multiple matches.


See also Using the Parse Tree and Generating Code

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