Tungsten is an open-source, centralized version control system, built for handling very large (order of GiB) repos, containing both code and binary files.
Tungsten is purpose-built for handling large video game projects.
Goals of the project include:
- Handling large binary files without slowdowns.
- Having locks on binary (all?) files.
- Binary-friendly compression
- Easy to use interface (I'll make a GUI at some point probably)