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A cinematic toolbox for Outer Wilds & Blender

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Outer Scout

A toolbox for creating and importing cinematic shots from Outer Wilds into Blender!

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The Outer Scout mod allows other programs to make advanced video recordings from Outer Wilds. It opens a software interface with which you can animate cameras and other objects, and then export video files and other recorded game data

Important

This repository contains only the backend part for the Outer Scout Blender addon - visit its page to see more sample videos that you can make with this mod!

Requirements

Important

These requirements relate specifically to the mod, not the add-on for Blender

FFmpeg is required for video recording functionality. The ffmpeg command must be available in the PATH (a specific path to the executable can be specified in the settings). On Windows I recommend installing ffmpeg via scoop

The add-on and the mod communicate over the HTTP protocol on local port 2209. You can change the port in the settings of two programs

How it works

This mod implements the API that can:

Documentation

All API endpoints are available in the swagger-ui interface. You can view them by opening a web browser and navigating to localhost:2209 while you game's running

A more in-depth API example

Warning

I may forget to update this section if I change the API. Please see the specific documentation only in the OpenAPI schema

Let's do something like the dolly zoom effect. First we need to create an Outer Scout scene:

// POST /scene
{
    "hidePlayerModel": true,
    "origin": {
        "parent": "TimberHearth_Body",
        "position": [20.8809223, -41.51514, 186.207733],
        "rotation": [0.461064935, -0.4372242, -0.6413971, 0.429958254]
    }
}

Now we need a camera. The mod can create several cameras of different types, but we will only need one regular (perspective) camera:

// POST /objects
{
    "name": "mainCamera",
    "transform": {
        "parent": "scene.origin"
        // scene.origin is a special object,
        // located in the coordinates that we specified above
    },
}
// POST /objects/mainCamera/camera
{
    "type": "perspective",
    "gateFit": "horizontal",
    "resolution": {
        "width": 1920,
        "height": 1080
    },
    "perspective": {
        // See the Unity documentation on the physical properties of cameras
        // https://docs.unity3d.com/Manual/PhysicalCameras.html
        "focalLength": 20,
        "sensorSize": [36, 24],
        "lensShift": [0, 0],
        "nearClipPlane": 0.1,
        "farClipPlane": 5000
    }
}

Now we need to animate the camera position and focal length:

// PUT /objects/mainCamera/keyframes
{
    "properties": {
        "transform.position.z": {
            "keyframes": {
                "1": { "value": -2 },
                "60": { "value": 2 }
            }
        },
        "camera.perspective.focalLength": {
            "keyframes": {
                "1": { "value": 40 },
                "60": { "value": 10 }
            }
        }
    }
}

Then we need to specify which file on the disk to save the video to. To do this, we need to create a camera recorder:

// POST /objects/mainCamera/recorders
{
    "property": "camera.renderTexture.color",
    "outputPath": "D:\\assets\\color.mp4",
    "format": "mp4"
}

And finally, we can record the created scene:

// POST /scene/recording
{
    "startFrame": 1,
    "endFrame": 60,
    "frameRate": 60
}
color.mp4