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Releases: PieKing1215/InvMove-Forge

v0.4.6 (1.16)

22 Oct 00:12
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Added port for 1.16.3/4/5
1.16 will continue to receive updates alongside 1.15, 1.14, and 1.12.

Note that this port is considered a beta because it has not been heavily tested.
Please report any issues.

A couple of the supported mods from the 1.15 version still aren't updated to 1.16.3.
As more of the supported mods update to 1.16.3, I'll re-enable their InvMove compatibility.

Below are the statuses of mods that had compatibility in the 1.15 version.
Mods that haven't updated to 1.16.3 (not supported in InvMove 1.16.3):

v0.4.6 (1.16.1, 1.16.2)

30 Aug 17:51
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Added port for 1.16.1 and 1.16.2
1.16 will continue to receive updates alongside 1.15, 1.14, and 1.12.

Note that this port is considered a beta because it has not been heavily tested.
Please report any issues.

There are separate 1.16.1 and 1.16.2 versions for now because several of the supported mods from the 1.15 version are updated to 1.16.1 but not to 1.16.2 yet.
As more of the supported mods update to 1.16.1 or 1.16.2, I'll re-enable their InvMove compatibility.

Below are the statuses of mods that had compatibility in the 1.15 version.
Mods that haven't updated to 1.16.1 (not supported in either 1.16 InvMove version):

Mods that haven't updated to 1.16.2 (supported in InvMove 1.16.1 but not 1.16.2):

v0.4.6 (1.12.2, 1.14.4, 1.15.2)

05 Aug 03:19
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Detection for modded "sign edit" GUIs that don't extend EditSignScreen.
(e.g. the hive sign from Buzzier Bees)
This prevents movement when editing modded signs like this.

v0.4.5 (1.12.2, 1.14.4, 1.15.2)

24 Jul 21:30
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Small internal code changes.

Added explicit support for the following mods:

v0.4.4 (1.12.2, 1.14.4, 1.15.2)

24 Jul 02:37
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Added backport for 1.12.2
1.12 will continue to receive updates alongside 1.15 and 1.14.

Note that the 1.12 version of this update is considered a beta and is less heavily tested.
Please report any issues.

Fix for a bug making the value of moveInInventories being ignored.

Added explicit support for the following mods:

v0.4.3 (1.14.4 & 1.15.2)

15 Jul 01:04
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Fixed bug making textFieldDisablesMovement not work for special compatibilities like JEI/Quark

v0.4.2 (1.14.4 & 1.15.2)

14 Jul 02:03
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Added backport for 1.14.4
1.14 will continue to receive updates alongside 1.15.

Added the book UI movement/background to the config.
Fixed bug where textFieldDisablesMovement didn't affect vanilla text fields.
Added explicit handling for more "non-gameplay" vanilla screens (settings menus and stuff won't show up as unrecognized).
Fixed bug where vanilla screens would show up in unrecognized if their movement was turned off.
Fixed bug where ClothConfigScreen would show up in unrecognized.
Config values are handled more safely, fixing #2.
Added debug display & config option (off by default; useful for figuring out compatibility things).
Updated Forge version.

Added explicit support for the following mods:

Removed support for Corail Woodcutter.
All of Corail's mods are gone because of drama.
See: https://www.reddit.com/comments/hmtm6i//fx7aov1/

v0.4.1 (1.15.2 only)

11 Jul 06:56
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Added explicit support for ItemPhysic Full (Fix for #1).
Remove stray CR in in-game mod description.
Minor internal changes.

v0.4.0 (1.15.2 only)

29 Jun 21:03
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Added mod support:

Certain mods are explicitly supported and have their own config sections with tested default settings.

Any other "unrecognized" mods will have their GUIs added to a special config section where they can be manually enabled.
Unrecognized GUIs will only appear in the config once they have been opened/seen in-game.

Added explicit support for the following mods:

These mods were arbitrarily chosen from a mod pack I'm playing, and it's relatively easy to add more.

v0.3.0-beta (1.15.2 only)

21 Jun 06:26
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Pre-release
  • Updated to Forge 31.2.0 for MC 1.15.2
  • Added config options to disable sneaking and/or jumping while moving in inventories (since sneaking is really annoying when shift clicking items).
  • Implemented in-game config GUI using Cloth Config (Title Screen->Mods->InvMove->Config).
    • The config menu's background is transparent if opened in-game using mods like GameMenuModOption.
  • Switched to a different method of disabling Screen backgrounds, since the old way required wrapping every different subclass of Screen individually.
  • Refactored some code to have better practices.
  • Added logo.

A version of 0.2.0 for 1.15.2 was tested on a private multiplayer server with a few other client-side mods for a few weeks.
Version 0.3.0 should work as well as 0.2.0, but is slightly less tested.
Still needs more testing with other mods (this will happen very soon) before getting out of beta.