Releases: Pingopete/RVE-64k
RVE 64k ScaledSpace Earth
INITIAL TESTING RELEASE
ScaledSpace Earth tested only - consider this a cinematic tool only in its current state
ONLY TESTED WITH KSP DIRECTX 11 FORCED
Test Rig: i7-8700k/GTX 970/16gb ram
Ram usage in game: 10-12GB
(Don't expect average FPS above 40 unless you're rocking an RTX series GPU).
Changelog:
Added: 64k Earth Terrain and Borders (down-scaled from 128k)
Added: 32k Clouds (with experimental opacity)
Added: KS3P Integration (Including Eye Adaptation for Earth's dark side)
Added: 64k City Light mask (cutout from terrain saving memory usage).
Added: Cloud light pollution
Added: Lightning in Storms
Added: Auroras
Added: Scatterer Configs and Shaders
FAQ's, Known Issues & Fixes:
-
My Performance sucks!
(You're attempting to run over 10billion pixels in textures, in KSP; anything less than a high end gaming rig will struggle) -
I don't have High Res textures while in the atmosphere?
(This is a consequence of using an EVE cloud layer for ground terrain texture and can't be fixed currently) -
There is no day time ciy texture.. it's just grey?
(Yep, it's a place holder texture until I can fix some issues with them) -
KS3P Isn't working properly with the RVE64k configs?
(Make sure to install the community made patch on the KS3P forum comments page into your existing KS3P folder before dropping the RVE64k configs inside) -
Huge lag spike when initially moving to a vessel in Scaled Space or switching from map view to vessel view
(switch to map view, zoom out till lag stops, switch back to vessel view) -
Grey patches over land/City lights appear in big blobs/City lights everywhere near to camera
(Open EVE GUI [R Alt + 0], switch to city configs section, hit apply) -
Terrain is all white
(Open Scatterer GUI [Alt + F11], hit 'Map Eve Clouds')