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Fix character selection not giving the correct starter ship #191

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@Hammie Hammie commented Jan 7, 2024

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@@ -29,6 +29,8 @@ bool noConfirm = false; // added by MAXIMUS [confirmation dialog will be disable

void InitInterface_RS(string iniName,ref itemsRef,string faceID)
{
Trace("============================================");
Trace("InitInterface_RS, iniName = " + iniName + ", faceID = " + faceID);
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Do we want to keep this trace?

AddQuestRecord("Contact", 15); // GR: Line 13 is about Marigot governor. Line 15 is about Tia Dalma.
CloseQuestHeader("Contact");
//END OF Justine Le Moignes Disappearance
//END OF Justine Le Moignes Disappearance
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text encoding issue

@@ -2137,7 +2137,7 @@ void QuestComplete(string sQuestName)

case "Now_get_to_see_Petros_house":
Pchar.Quest.Captured_on_Guadeloupe.over = "yes";
ChangeCharacterAddress(characterFromID("François de Vigny"), "None", "");
ChangeCharacterAddress(characterFromID("Fran�ois de Vigny"), "None", "");
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text encoding issue

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I think this file is not related to the actual fix?
Should it be included?

@@ -2524,7 +2521,7 @@ int Promote(ref char, ref gov, int iNation)
SetRank(char, iNation, curRank); // PB: was char.nations.(sNation).Rank = curRank;
GivePromotionReward(iNation); // PB
// bool NoLandGiven = ProfessionalNavyNation() != UNKNOWN_NATION && curRank < 7;
bool NoLandGiven = curRank < 7; // GR: no land for navy OR privateers until you are landed gentry
bool NoLandGiven = curRank < 7; // GR: no land for navy OR privateers until you are landed gentry if(NoLandGiven || iNation == PIRATE)
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Is this if statement supposed to be in the comment?

"We still have our blades Jack, together we can escape!",
"Devil...I knew you would say something like that! Well this sounds like as good of a plan as any other right now!",
"Ah... the Compass, I see, but as you might have noticed I'm in not much of a position to help you right now.",
"We still have our blades, Jack. Together we can escape!",
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Should we update the translation as well?

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