Autodesk: Fix for shader compile error with mx::heighttonormal nodes #2474
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When we use MaterialX heighttonormal node to convert a height map to normal map, Storm reports a shader error. error C7522: OpenGL requires constants to be initialized
The root cause is that the filter kernels are uninitialized
const float c_box_filter_weights[84];
const float c_gaussian_filter_weights[84];
Also logged as USD github issue #2281
Description of Change(s)
Ensure blur filters are initialized correctly by MaterialX glslfx codegen
Fixes Issue(s)