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Fix sizing of result array when calling GetScenePrimPaths with some invalid instance indices #2960

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5 changes: 4 additions & 1 deletion pxr/usdImaging/usdImaging/instanceAdapter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2654,6 +2654,10 @@ UsdImagingInstanceAdapter::GetScenePrimPaths(
}
}

// Ensure the result vector is the same size as instanceIndices
// even if there are no valid instance indices.
result.resize(instanceIndices.size());

// at least one index was valid, get the prim paths
if (validIndices > 0) {
// For each valid requested index provide a mapping into the result vector
Expand All @@ -2674,7 +2678,6 @@ UsdImagingInstanceAdapter::GetScenePrimPaths(
}
}

result.resize(validIndices);
_GetScenePrimPathsFn primPathsFn(
this, requestedIndicesMap, minIdx, result, proto.path);
_RunForAllInstancesToDraw(instancerPrim, &primPathsFn);
Expand Down