Autodesk: Bugfix for MaterialX shadows in Metal #3264
Merged
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Description of Change(s)
See Issue #3176 for steps to reproduce. MaterialX shadows weren't appearing, but USD handles them properly.
The issue is that the MaterialX shader generation is looking for
vec3
(used by Glsl) when Metal usesfloat3
.https://github.com/AcademySoftwareFoundation/MaterialX/blob/de64c319eaf07e2afcae0be3dc5165d78569f008/source/MaterialXGenGlsl/Nodes/SurfaceNodeGlsl.cpp#L252
https://github.com/AcademySoftwareFoundation/MaterialX/blob/de64c319eaf07e2afcae0be3dc5165d78569f008/source/MaterialXGenMsl/Nodes/SurfaceNodeMsl.cpp#L253
Fixed files from Issue:
Fixes Issue(s)