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Issues: PixelGuys/Cubyz
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Improve how large assets (music) are handled
engine
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
optimization
a performance problem that should be addressed or an optimization idea
Use a Reader/Writer pattern to simplify the network protocols.
engine
refactor
shuffle a lot of code around
Add a search bar to the inventory crafting system.
enhancement
a new feature or improvement
gameplay
ui/ux
The new inventory syncing code should be refactored.
experimental
a feature or idea that will require lots of experimentation
refactor
shuffle a lot of code around
Improve how block placing/breaking is synchronized with the server
engine
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
Share the inventory of the crafting table between players.
enhancement
a new feature or improvement
gameplay
ui/ux
gui.toggleWindow
doesn't appear to call the onClose function when closing the window.
bug
Server-side render distance limit
engine
enhancement
a new feature or improvement
optimization
a performance problem that should be addressed or an optimization idea
Allow changing the (number of) levels of detail displayed in the game.
enhancement
a new feature or improvement
graphics
optimization
a performance problem that should be addressed or an optimization idea
Window.zig: Updating the this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
refactor
shuffle a lot of code around
Key
pressed state and calling the press/release actions should be done in a member function.
contributor friendly
Remove interior details of LOD chunks
engine
enhancement
a new feature or improvement
optimization
a performance problem that should be addressed or an optimization idea
The creative inventory remains open and items can be taken from it when the game mode is switched to survival.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
There is no preview when holding left click in the inventory to distribute a stack into multiple locations.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
ui/ux
Add a mode where you follow the perspective of another player.
enhancement
a new feature or improvement
gameplay
Improvements to format_check.py to reduce unintended changes
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
refactor
shuffle a lot of code around
Song Playlist and Chances System
engine
experimental
a feature or idea that will require lots of experimentation
When a username has unmatched formatting qualifiers, the message is always underlined/bold by default.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
ui/ux
Make nearby stuff (within a few blocks) faintly visible
enhancement
a new feature or improvement
ui/ux
Held Item Model
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
engine
graphics
ui/ux
Post-processing effects like tint, contrast, quantization, brightness, and etc.
engine
enhancement
a new feature or improvement
graphics
Determining which meshes and LOD meshes are visible should be optimized
engine
experimental
a feature or idea that will require lots of experimentation
graphics
optimization
a performance problem that should be addressed or an optimization idea
Can the GPU occlusion culling be improved by downscaling the depth texture first?
experimental
a feature or idea that will require lots of experimentation
graphics
optimization
a performance problem that should be addressed or an optimization idea
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ProTip!
Updated in the last three days: updated:>2024-10-31.