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[Simulation] Don't prefix in shaders. #4209

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merged 1 commit into from
Jul 2, 2020

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larshg
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@larshg larshg commented Jun 23, 2020

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@larshg larshg changed the title Don't prefix in shaders. [Simulation] Don't prefix in shaders. Jun 23, 2020
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Any way to test this at compile time on the CI?

@kunaltyagi kunaltyagi linked an issue Jun 23, 2020 that may be closed by this pull request
@kunaltyagi kunaltyagi added changelog: fix Meta-information for changelog generation module: simulation labels Jun 23, 2020
@kunaltyagi kunaltyagi added this to the pcl-1.11.1 milestone Jun 23, 2020
@kunaltyagi kunaltyagi added the needs: author reply Specify why not closed/merged yet label Jun 23, 2020
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Any way to test this at compile time on the CI?

@larshg

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larshg commented Jul 2, 2020

Ohh, sorry. No, its compiled by OpenGL when loaded.

@kunaltyagi kunaltyagi merged commit a4ab750 into PointCloudLibrary:master Jul 2, 2020
@larshg larshg deleted the FixSimulationTool branch July 4, 2020 17:40
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vtk & Segmentation faults
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