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PokemonOptimizer - enhanced evolve_for_xp config and logic #5188

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z-jun opened this issue Sep 4, 2016 · 5 comments
Closed

PokemonOptimizer - enhanced evolve_for_xp config and logic #5188

z-jun opened this issue Sep 4, 2016 · 5 comments
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@z-jun
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z-jun commented Sep 4, 2016

Enhance evolve_for_xp option to enable filtering by pokemon names/groups:
{
...
evolve_for_xp: [ "all", "!gym", "!rares", "!Eevee"],
...
}

Idea is to save candies for upgrading on rare and strong pokemons/families while evolving for xp on week ones.

@julienlavergne
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It is already kind of selecting the ones you have in big quantities. Did you face a case that evolve _for_xp was choosing a rare Pokemon ?

@z-jun
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z-jun commented Sep 5, 2016

Not rare till now, but i have top: 5, sort: [ { 'iv': 0.96}], upgrade: true on Eevee family and it ends up with lot(100++) of candies while waiting for right iv. PO uses candies for evolve_for_xp, but i prefer to stack them for future upgrading when right Eevee is available.

@julienlavergne
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I will add a candy requirement for evolution and upgrade. But again, unless you catch a big number of Eevee, they will not be used for xp.

@z-jun
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z-jun commented Sep 5, 2016

I caught a lot of Eevees ... and people like the possibility of control everything :) Logic for selecting via groups is already done, so reuse it sounds like a good idea.

@z-jun
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z-jun commented Sep 6, 2016

Another example of wasting candies...

[2016-09-06 08:34:05] Exchanged Dratini [IV 0.33] [CP 114] [142 candies]
[2016-09-06 08:34:09] Evolving 0 Pokemon (the best)
[2016-09-06 08:34:09] Evolving 5 Pokemon (for xp)
[2016-09-06 08:34:11] Evolved Dratini [IV 0.82] [CP 431] [118 candies] [+500 xp]
[2016-09-06 08:34:39] Evolved Dratini [IV 0.64] [CP 67] [94 candies] [+500 xp]
[2016-09-06 08:35:04] Evolved Dratini [IV 0.62] [CP 727] [70 candies] [+500 xp]
[2016-09-06 08:35:33] Evolved Dratini [IV 0.58] [CP 383] [46 candies] [+500 xp]
[2016-09-06 08:36:04] Evolved Dratini [IV 0.56] [CP 93] [22 candies] [+500 xp]

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