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PokemonOptimizer - enhanced evolve_for_xp config and logic #5188
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It is already kind of selecting the ones you have in big quantities. Did you face a case that evolve _for_xp was choosing a rare Pokemon ? |
Not rare till now, but i have top: 5, sort: [ { 'iv': 0.96}], upgrade: true on Eevee family and it ends up with lot(100++) of candies while waiting for right iv. PO uses candies for evolve_for_xp, but i prefer to stack them for future upgrading when right Eevee is available. |
I will add a candy requirement for evolution and upgrade. But again, unless you catch a big number of Eevee, they will not be used for xp. |
I caught a lot of Eevees ... and people like the possibility of control everything :) Logic for selecting via groups is already done, so reuse it sounds like a good idea. |
Another example of wasting candies... [2016-09-06 08:34:05] Exchanged Dratini [IV 0.33] [CP 114] [142 candies] |
Enhance evolve_for_xp option to enable filtering by pokemon names/groups:
{
...
evolve_for_xp: [ "all", "!gym", "!rares", "!Eevee"],
...
}
Idea is to save candies for upgrading on rare and strong pokemons/families while evolving for xp on week ones.
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