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remove equip_badge call, iso version does not add eqiup_badge to play… #4839

Merged
merged 1 commit into from
Aug 28, 2016
Merged

remove equip_badge call, iso version does not add eqiup_badge to play… #4839

merged 1 commit into from
Aug 28, 2016

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duttonw
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@duttonw duttonw commented Aug 28, 2016

Short Description:

having testing the iso version on awarded badges and what changes in the player data. it seems equip_badge call is not needed as the player_data does not change. As such deletion of commented out code and message which is not required. The delay is still required as badges do take time to display and accept and if multiple badges are awarded each badge needs to be accepted before the next is displayed. Note you can capture multiple pokemon before the awards show up so it is built into the heartbeat and the heartbeat seems to be delayed till you are back on the map and have not issued another event/action.

Resolves:

resolves #4522

…er data when badge is awarded. so this may have been in their api but it was never fully implemented
@solderzzc
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Thanks for the PR and the detail.

@solderzzc solderzzc merged commit 9e30e83 into PokemonGoF:dev Aug 28, 2016
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2 participants