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Loiter new meaning #5697
Loiter new meaning #5697
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@alexyaoyang This one also OK with you? |
I think this is OK, but do we really need it? The exact same effect can be achieved with wander by not having any task below FollowPath, am I right? |
Not exactly, since |
So... correct me if I'm wrong, but this basically means go to point, then do absolutely nothing at all for a specified number of seconds. No catching, no spinning fort, no inventory maintenance, just standing still doing nothing. Is that right? If so, what's the purpose? |
It could be useful to make the bot behave more human-like, most people take breaks at/near pokestops rather than randomly in the middle of a street for example. Similar to CampFort but without the need for lured forts. |
No, during loiter the bot would still spin forts, catch pokemon etc but not any lower priority tasks like, in the default config, MoveToFort. Keep in mind that you can configure this for every point in the path, so if one of the points in the route is a spawn point you can configure to stay exactly there ( |
* Implement loiter option in FollowPath, loitering meaning not moving at all * More informative progress logging for FollowPath
Short Description:
Add a
loiter
option to the json path used byFollowPath
. Similar towander
but it doesn't allow lower priority task to run while loitering.Also make the progress log from
FollowPAth
a bit more informative by logging the location as found in the json file instead of the raw coordinates.