Fix client sending chat_session_update when local UUID does not match UUID on server #1237
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When connecting to an offline mode server behind an online mode proxy, the client will send a chat_session_update packet. On faulty (arguable) proxy implementations (e.g. Velocity), this packet will be forwarded to the backend server despite the backend being in offline mode. This will cause a signature mismatch on the server (because the offline mode UUID does not match the UUID we are signing with).
Possible fixes are:
This PR implements fix 2, which mimics the behaviour of the Vanilla client.
Closes #1236