Skip to content

Releases: ProblemFactory/GenshinArtScanner

Release 0.14

29 Aug 20:56
Compare
Choose a tag to compare
  • Add support for 2.0 artifacts
  • Separate ocr modules for artifact names and other attributes
  • Added training code

Release 0.13

09 May 06:31
Compare
Choose a tag to compare
  1. Add support for https://genshin.mingyulab.com/
  2. Fixed crash when not getting process names
  3. Improve some prompt texts

Release 0.12-hotfix2

03 May 00:51
Compare
Choose a tag to compare
  1. Support new artifacts introduced in 1.5
  2. Add artifact stat's value check when adding

Release 0.11

26 Apr 01:07
Compare
Choose a tag to compare
  1. Add support custom window name
  2. Scroll latency will depend on measured game response time
  3. Show game response time while scanning

Release 0.9

25 Apr 01:32
Compare
Choose a tag to compare
  1. Fix some prompt bugs
  2. Disable persistent storage of scan results
  3. Add "advanced options" allowing setting threshold for saving artifacts and scan interval for scrolling
  4. Add saved artifacts' star distribution

Release 0.10

25 Apr 09:36
Compare
Choose a tag to compare
  1. Fixed crash when not using advanced settings
  2. Add a new method for detecting page scroll
  3. Add conda environment file

Release 0.8

24 Apr 04:51
Compare
Choose a tag to compare
  1. Fix star detection issue
  2. Fix unexpected crash on detection error
  3. Add start distribution

Release 0.7

24 Apr 02:23
Compare
Choose a tag to compare

Refactored the code, now implement new features is much simpler!

Add ability to filter artifact based on level.

Add database for persistent storage of all scanned artifacts.

Release 0.6

22 Apr 09:43
Compare
Choose a tag to compare

Fully rebuilt the coordinate calculation algorithm, now support (almost) all resolutions
If you find any error in auto selecting the artifact, you can downgrade to version 0.5, which works perfectly fine on 16:9 resolution.

Fix some bugs cause the program exit without notice

Release 0.5

22 Apr 04:50
Compare
Choose a tag to compare

Fix an issue for crash at the end of scan (see commit for detail)

Now allow forcing the scanner work on fullscreen game (need to manually input resolution)