This game was written in C using the raylib library.
- Gravity
- Jumping
- Animation
- Collision
- Double Jumping
- Animation
- logic
- simple Map editor
- fix bug where you are only able to place the blocks from right to left
- add funtion to delete single blocks
- save and read map
- add option to change blocks
- fix camera bug (when trying to place blocks in the tile and the camera changes the blocks will go outside the grid)
- add camera
- optimize performance
- Windows support
- create dynamic array
- add noclip for debugging
- add cmake
You get all your jumps back after you touch a wall.
The map editor allows you to serialize and deserialize your creations. (load and save maps)