Infinite axis utility system for UE5 Behavior Trees.
At the current moment, we require a custom engine patch for this plugin function.
See the wiki for usage. Contributions welcome!
We welcome any PRs to improve the plugin for a variety of use cases. Feel free to submit any bug/typo fixes, performance optimizations or new features!
- Curvature wiki - For learning more about Utility theory
- Dave Mark's blog - The original resource for Utility theory, in Guild Wars 2
- Arran Walker, a former Project Borealis team member, for creating the initial plugin