FluidX3D v2.5 (raytracing overhaul)
Raytracing overhaul:
- implemented light absorption in fluid for raytracing graphics (no performance impact, demo on YouTube)
- improved raytracing framerate when camera is inside fluid
- fixed skybox pole flickering artifacts
- refactored raytracing code
Other bug fixes:
- fixed bug where moving objects during re-voxelization would leave an erroneous trail of solid grid cells behind (increased mesh bounding box by 2 cells tolerance)