SkyFireONE(aka SFO) is a MMORPG Framework based mostly on C++.
It is completely open source; current source now community supported.
SFO was derived from multiple sources(MangOS, Trinity, OregonCore,etc)
the Massive Network Game Object Servers, and is based from
the code of their projects with extensive changes over time
to optimize, improve and cleanup the codebase at the same
time as improving the ingame mechanics and functionality.
If you wish to contribute ideas or code please visit our site here or make a Pull Request in this repo.
- Bug tracking will be done here, until new tracker is setup.
- Trolling or off-topic comments will be deleted - stick to comment topics.
- To submit non-blizzlike addition, post in patchform in correct area on forums.
Platform: Linux, Windows or Mac
Processor with SSE2 support
you will also need:
Required | Platform |
---|---|
ACE (6.1.4) | included for Windows |
MySQL (5.6.36) | Windows / Linux |
CMake (3.8.1) | Windows / Linux |
OpenSSL (1.0.2L) | Windows / Linux |
GCC (4.7.2) | Linux only |
MS Visual Studio 15 (2017) | Windows only |
License: GPL 3.0
Read file COPYING
Read file THANKS
- Project SkyFire: - Our home project board.
Database DownLoad
. - TrinityCore: - Another Emulation project board, one we are ascended from.
- MaNGOS: - MaNGOS project was where all our source derived from (origins).
- OregonCore: - OC is another TBC emulation project community board.
- RibonCore: - RC board is no longer in service, but can be found on githubs project pages.
- Write MORE ToDos
- Add more Tests.
Free Software, Hell Yeah!