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Dusky Client Improvements #268
Conversation
Feat/better prescience
Fix styling + prescience
fix payment
Takes potions into account in final gold calculation
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Warning Rate limit exceeded@starknetdev has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 8 minutes and 51 seconds before requesting another review. How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our FAQ for further information. WalkthroughThe changes involve modifications to various configuration files, the introduction of new components and utility functions, and enhancements to existing components in a user interface application. Key updates include the removal of Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant UI
participant EncounterSystem
participant RevenueManagement
User->>UI: Interacts with the application
UI->>EncounterSystem: Requests encounter data
EncounterSystem-->>UI: Returns encounter details
UI->>RevenueManagement: Handles revenue addresses
RevenueManagement-->>UI: Provides selected revenue address
UI-->>User: Displays updated encounter information
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- make intro text less foreign
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Actionable comments posted: 3
Outside diff range and nitpick comments (3)
ui/src/app/hooks/useWindowSize.ts (1)
9-12
: Consider using default values for initial state.Instead of using a ternary operator to check if
window
is defined, you could use default values for the initial state. This would make the code a bit cleaner and easier to read.- const [windowSize, setWindowSize] = useState<WindowSize>({ - width: typeof window !== "undefined" ? window.innerWidth : 0, - height: typeof window !== "undefined" ? window.innerHeight : 0, - }); + const [windowSize, setWindowSize] = useState<WindowSize>({ + width: 0, + height: 0, + });ui/src/app/components/adventurer/ItemDisplay.tsx (1)
165-198
: Excellent work on enhancing the item attribute display!The changes provide a more organized and informative presentation of the item's attributes, improving the user experience.
Consider the following suggestions for further improvement:
Remove the commented-out code for displaying current XP (lines 182-190) as it's no longer needed.
Extract the calculation for XP to next level (lines 193-196) into a separate function for better modularity and reusability. For example:
const getXpToNextLevel = (currentXp: number) => { return Math.floor(calculateLevel(currentXp) + 1) ** 2 - currentXp; };Then, you can use it like this:
<span> {item && ` XP to Next Lvl: ${getXpToNextLevel(item.xp ?? 0)}`} </span>ui/src/app/components/encounters/EncounterTable.tsx (1)
Line range hint
25-359
: The changes look good and enhance the component's functionality.The introduction of new state variables and memoized computations improves performance and maintainability. The rendering logic for the encounter table has been refined to provide more contextual information about encounters, enhancing the user interface.
Please address the missing key property for the element in the iterable at line 156 as indicated by the static analysis hint. Add a unique
key
prop to the<>
fragment to help React identify which item was moved when the order of the items changes.-<> +<React.Fragment key={encounter.id}>Tools
Biome
[error] 156-156: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (2)
ui/pnpm-lock.yaml
is excluded by!**/pnpm-lock.yaml
ui/yarn.lock
is excluded by!**/yarn.lock
,!**/*.lock
Files selected for processing (31)
- .gitignore (0 hunks)
- .vscode/settings.json (1 hunks)
- ui/.env (1 hunks)
- ui/.gitignore (0 hunks)
- ui/.vscode/settings.json (1 hunks)
- ui/package.json (3 hunks)
- ui/src/app/GlitchEffect.css (1 hunks)
- ui/src/app/components/actions/Prescience.tsx (1 hunks)
- ui/src/app/components/adventurer/ItemDisplay.tsx (1 hunks)
- ui/src/app/components/encounters/EncounterTable.tsx (3 hunks)
- ui/src/app/components/encounters/EnounterDialog.tsx (1 hunks)
- ui/src/app/components/encounters/Paths.tsx (1 hunks)
- ui/src/app/components/encounters/utils.tsx (1 hunks)
- ui/src/app/components/marketplace/MarketplaceRow.tsx (1 hunks)
- ui/src/app/components/marketplace/MarketplaceTable.tsx (1 hunks)
- ui/src/app/components/navigation/Header.tsx (1 hunks)
- ui/src/app/components/onboarding/Intro.tsx (1 hunks)
- ui/src/app/components/start/Spawn.tsx (3 hunks)
- ui/src/app/components/upgrade/PurchaseHealth.tsx (3 hunks)
- ui/src/app/containers/AdventurerScreen.tsx (1 hunks)
- ui/src/app/containers/CollectionsLeaderboardScreen.tsx (1 hunks)
- ui/src/app/globals.css (1 hunks)
- ui/src/app/head.tsx (1 hunks)
- ui/src/app/hooks/useWindowSize.ts (1 hunks)
- ui/src/app/lib/networkConfig.ts (4 hunks)
- ui/src/app/lib/utils/index.ts (2 hunks)
- ui/src/app/lib/utils/processFutures.ts (11 hunks)
- ui/src/app/lib/utils/syscalls.ts (3 hunks)
- ui/src/app/page.tsx (3 hunks)
- ui/src/app/types/index.ts (2 hunks)
- ui/tailwind.config.js (1 hunks)
Files not reviewed due to no reviewable changes (2)
- .gitignore
- ui/.gitignore
Files skipped from review due to trivial changes (6)
- ui/.vscode/settings.json
- ui/src/app/GlitchEffect.css
- ui/src/app/components/actions/Prescience.tsx
- ui/src/app/components/onboarding/Intro.tsx
- ui/src/app/containers/CollectionsLeaderboardScreen.tsx
- ui/tailwind.config.js
Additional context used
Biome
ui/src/app/components/encounters/EncounterTable.tsx
[error] 156-156: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
ui/src/app/components/encounters/Paths.tsx
[error] 222-233: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
Additional comments not posted (62)
.vscode/settings.json (1)
6-9
: Verify that the explicit code action settings align with the team's workflow.The new
editor.codeActionsOnSave
settings are valid and give you more control over when fix actions and import organization are triggered. This can help maintain code quality and consistency.However, please ensure that running these actions explicitly aligns with your team's workflow and doesn't introduce any unintended changes. It may be worth discussing these settings with your team to ensure everyone is on the same page.
ui/src/app/hooks/useWindowSize.ts (1)
1-31
: Great job on creating a reusable custom hook!The
useWindowSize
hook is well-implemented and follows best practices. It provides a clean way for components to access the current window size and react to changes.ui/src/app/components/encounters/EnounterDialog.tsx (3)
2-4
: LGTM!The imports are necessary for the draggable functionality and responsive design of the encounter dialog. The
useWindowSize
custom hook will be used to determine the dialog's initial position based on screen size, and theDraggable
component from thereact-draggable
library will make the dialog draggable.
10-23
: LGTM!The memoized
position
object is a good approach to determine the dialog's initial position based on the window width. The responsive positioning logic ensures that the dialog is placed appropriately for large, medium, and small screens. The chosen breakpoints (1024px and 768px) are commonly used for responsive design.
26-36
: LGTM!The
Draggable
component with the memoizedposition
object ensures that the dialog is initially positioned correctly and can be dragged by the user. The absolute positioning and higher z-index of theMdClose
icon make it always accessible to close the dialog. The fixed width, max height, and overflow-y settings of the dialog content container maintain a consistent appearance and allow for scrolling within the encounter table when needed.ui/package.json (4)
16-16
: LGTM!The
@scure/starknet
dependency provides a secure implementation of the StarkNet cryptographic primitives and utilities in JavaScript. Adding this dependency is a good choice for integrating StarkNet functionalities into the project.
17-17
: LGTM!The
@starknet-react/chains
dependency provides a set of React components and hooks for interacting with StarkNet chains. Adding this dependency is a good choice for using React components and hooks for StarkNet chain interactions in the project.
42-42
: LGTM!The
react-draggable
dependency provides a simple component for making elements draggable in React. Adding this dependency is a good choice for implementing draggable components to enhance user interface interactions in the project.
55-55
: LGTM!The
zod
dependency is a TypeScript-first schema validation library with static type inference. Adding this dependency is a good choice for using Zod for schema validation and static type inference in the project.ui/src/app/head.tsx (1)
60-60
: LGTM!The change to the
theme-color
meta tag is minor and does not affect the functionality of the application. The new color#add8e6
(light blue) may provide a softer color scheme compared to the previous color#33FF33
(green), potentially enhancing the visual aesthetics of the application.ui/src/app/lib/networkConfig.ts (4)
17-19
: LGTM!The change to
revenueAddresses
for thesepolia
network configuration is consistent with the overall modifications made to therevenueAddress
property. The array structure allows for easily adding more revenue addresses in the future if needed.
46-51
: Looks good!The change to
revenueAddresses
for themainnet
network configuration is consistent with the overall modifications made to therevenueAddress
property. The array now contains multiple addresses, providing flexibility in managing revenue on the mainnet.
75-75
: Verify the placeholder address.The change to
revenueAddresses
for thekatana
network configuration is consistent with the overall modifications. However, please ensure that the placeholder address"0x0"
is intended and will be updated with the correct revenue address before deployment.
101-101
: Verify the placeholder address.The change to
revenueAddresses
for thelocalKatana
network configuration is consistent with the overall modifications. However, please ensure that the placeholder address"0x0"
is intended and will be updated with the correct revenue address for local testing.ui/src/app/components/encounters/utils.tsx (4)
17-64
: LGTM!The function correctly updates the adventurer's stats based on the provided upgrades, potions, and purchased items. It handles edge cases, such as undefined input adventurer, and ensures that the adventurer's health is capped at the maximum value based on their vitality. The function also calculates the total cost of the purchased items and deducts it from the adventurer's gold.
66-80
: LGTM!The function correctly converts the array of purchased items to an array of item objects with additional data. It retrieves the item name from the game data and the item data using the
getItemData
function. The function also adds anequip
property to each item object based on the corresponding value from the purchased item.
82-128
: LGTM!The function correctly updates the adventurer's equipped items based on the purchased items. It retrieves the currently equipped items from the query data and updates them by checking for corresponding purchased items with the same slot that should be equipped. If a matching purchased item is found, it replaces the equipped item with the purchased item, setting default values for
special2
,special3
, andxp
. The function also adds any purchased items that are not already present in the updated items array.
130-150
: LGTM!The function correctly generates decision paths for an adventurer based on their updated stats, items, and game data. It first checks the validity of the input parameters and returns an empty array if either the updated adventurer object or items array is falsy. The function then generates a decision tree using the
getDecisionTree
function and retrieves the decision paths with their corresponding outcomes using thegetOutcomesWithPath
function. Finally, it sorts the decision paths based on the adventurer's health at the end of each path in descending order and returns the sorted array.ui/src/app/containers/AdventurerScreen.tsx (1)
22-23
: Verify the implementation changes for handling the newspawn
method parameters.The changes to the
AdventurerScreenProps
interface look good:
- Changing
revenueAddress
fromstring
tostring[]
allows for passing multiple revenue addresses, providing more flexibility.- Adding the optional
costToPlay
parameter enables a new feature while maintaining backward compatibility.However, please ensure that the corresponding implementation changes have been made to handle these new parameters correctly:
Verification successful
Implementation and usage of
spawn
function verified successfully.The
spawn
function implementation inui/src/app/lib/utils/syscalls.ts
has been correctly updated to handle the new parameters:
- It accepts
revenueAddresses: string[]
andcostToPlay?: number
.- The implementation selects a random revenue address from the array and uses
costToPlay
in thecheckBalances
function.The usage of
spawn
inui/src/app/containers/AdventurerScreen.tsx
is consistent with the new implementation, as seen in theAdventurerScreenProps
interface:spawn: ( formData: FormData, goldenTokenId: string, revenueAddresses: string[], costToPlay?: number ) => Promise<void>;This confirms that the changes to the
AdventurerScreenProps
interface have been properly implemented and are being used correctly throughout the codebase.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the `spawn` method implementation has been updated to handle the new parameters. # Test: Search for the `spawn` method implementation. Expect: Updated parameter handling. ast-grep --lang typescript --pattern $'function spawn($_, $_, revenueAddresses, costToPlay) { $$$ }'Length of output: 103
Script:
#!/bin/bash # Description: Search for different implementations of the `spawn` function and its usages # Search for class method implementation echo "Searching for class method implementation:" ast-grep --lang typescript --pattern 'class $_ { $$$ spawn($_, $_, revenueAddresses, costToPlay) { $$$ } $$$ }' # Search for arrow function implementation echo "Searching for arrow function implementation:" ast-grep --lang typescript --pattern 'const spawn = ($_, $_, revenueAddresses, costToPlay) => { $$$ }' # Search for function usage echo "Searching for spawn function usage:" rg "spawn\s*\(" -t ts -t tsx -A 5Length of output: 571
Script:
#!/bin/bash # Description: Broader search for spawn function and AdventurerScreenProps # Search for any implementation of spawn function echo "Searching for any spawn function implementation:" ast-grep --lang typescript --pattern 'function spawn($$$) { $$$ }' # Search for spawn in all TypeScript and TypeScript React files echo "Searching for spawn in all .ts and .tsx files:" fd -e ts -e tsx | xargs grep -n "spawn" # Search for AdventurerScreenProps interface echo "Searching for AdventurerScreenProps interface:" ast-grep --lang typescript --pattern 'interface AdventurerScreenProps { $$$ }'Length of output: 2360
Script:
#!/bin/bash # Description: Check spawn implementation and usage, and search for AdventurerScreenProps # View spawn implementation in syscalls.ts echo "Spawn implementation in syscalls.ts:" sed -n '/const spawn = async/,/^ }/p' ui/src/app/lib/utils/syscalls.ts # Check spawn usage in AdventurerScreen.tsx echo "Spawn usage in AdventurerScreen.tsx:" sed -n '/spawn:/,/)/p' ui/src/app/containers/AdventurerScreen.tsx # Search for AdventurerScreenProps with a more flexible pattern echo "Searching for AdventurerScreenProps:" ast-grep --lang typescript --pattern 'type AdventurerScreenProps = { $$$ }' ast-grep --lang typescript --pattern 'interface AdventurerScreenProps'Length of output: 2369
ui/src/app/globals.css (2)
11-11
: LGTM!The change in the
text-shadow
color is valid and does not introduce any syntax errors. It seems to be a part of an overall color scheme adjustment in the UI.
13-13
: LGTM!The change in the
outline-color
is valid and does not introduce any syntax errors. It is consistent with thetext-shadow
color change and seems to be a part of an overall color scheme adjustment in the UI.ui/src/app/components/upgrade/PurchaseHealth.tsx (4)
39-41
: LGTM!The potion cost calculations for the current and next level are implemented correctly using the
getPotionPrice
utility function and the adventurer's current level and charisma.
97-110
: Great job with the responsive potion cost display!The potion costs for the current and next level, as well as the total cost, are displayed correctly. The responsive design adjusts the layout and text appropriately based on screen size, ensuring a consistent and user-friendly experience across devices.
1-6
: Icons imported and used correctly.The required icons are imported from the
Icons
module and used appropriately in the component. There are no unused imports in this code segment.
8-11
: Imports are correct and used appropriately.The required constants, utility functions, and types are imported correctly and used appropriately in the component. There are no unused imports in this code segment.
ui/src/app/components/marketplace/MarketplaceTable.tsx (1)
45-53
: LGTM!The addition of the "Special" heading to the
headings
array is a minor modification that enhances the data representation within the component. It does not affect the underlying logic or control flow of the component.ui/src/app/components/start/Spawn.tsx (3)
1-18
: LGTM!The reorganization of import statements improves the readability and clarity of the import section without affecting the functionality of the code.
84-84
: LGTM!The change to pass
networkConfig[network!].revenueAddresses
as therevenueAddresses
argument in thespawn
function call is correct and consistent with the updated function signature.
25-25
: Verify the usage ofrevenueAddresses
in the codebase.The change from
revenueAddress
torevenueAddresses
in thespawn
function signature is a good improvement. It allows for more flexibility in handling multiple revenue addresses.Please ensure that all calls to the
spawn
function have been updated to pass an array of revenue addresses instead of a single address.Run the following script to verify the usage of
revenueAddresses
:Verification successful
Changes to
revenueAddresses
have been correctly implementedThe verification process confirms that the transition from
revenueAddress
torevenueAddresses
has been successfully implemented across the codebase. Key findings include:
- The
SpawnProps
interface inSpawn.tsx
correctly definesrevenueAddresses
as an array of strings.- The
spawn
function insyscalls.ts
has been updated to accept and use therevenueAddresses
array.- All calls to the
spawn
function inSpawn.tsx
now pass therevenueAddresses
array from the network configuration.- The
networkConfig
object innetworkConfig.ts
has been updated to includerevenueAddresses
as an array for different network configurations.These changes ensure consistent handling of multiple revenue addresses throughout the application.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify all calls to the `spawn` function pass an array of revenue addresses. # Test: Search for the function calls. Expect: Only occurrences with an array argument. rg --type typescript -A 5 $'spawn\\(.*revenueAddresses'Length of output: 90
Script:
#!/bin/bash # Description: Verify the usage of revenueAddress(es) in TypeScript files # Search for revenueAddress in .ts and .tsx files echo "Searching for revenueAddress:" rg -t ts -t tsx 'revenueAddress[^es]' -C 5 echo "\nSearching for revenueAddresses:" rg -t ts -t tsx 'revenueAddresses' -C 5 # Search for spawn function calls echo "\nSearching for spawn function calls:" rg -t ts -t tsx 'spawn\s*\(' -C 5Length of output: 435
Script:
#!/bin/bash # Description: Verify the usage of revenueAddress(es) and spawn function calls in TypeScript files # Search for revenueAddress in .ts and .tsx files echo "Searching for revenueAddress:" rg --glob '*.{ts,tsx}' 'revenueAddress[^es]' -C 5 echo "\nSearching for revenueAddresses:" rg --glob '*.{ts,tsx}' 'revenueAddresses' -C 5 # Search for spawn function calls echo "\nSearching for spawn function calls:" rg --glob '*.{ts,tsx}' 'spawn\s*\(' -C 5Length of output: 8554
ui/src/app/types/index.ts (2)
73-73
: LGTM!The addition of the optional
level
property to theItem
interface is a valid enhancement that allows for more detailed representation of item attributes. The typenumber
is appropriate for the level value, and marking it as optional ensures flexibility in item definitions.
230-235
: Looks good!The introduction of the
ItemPurchaseObject
interface is a positive addition that expands the functionality related to item management. The included propertiestier
,type
,slot
, andequip
provide relevant information for item purchases, and their types are appropriately defined. This interface will likely facilitate more detailed tracking or processing of item purchases in the application.ui/src/app/lib/utils/index.ts (2)
1-13
: LGTM!The reordering of import statements does not affect the functionality of the code. It may improve readability or maintainability.
633-637
: LGTM!The
getRandomInt
function is correctly implemented and will generate a random integer within the specified range. It enhances the utility of the module by providing a method for generating random integers, which could be useful in various game-related functionalities.ui/src/app/components/navigation/Header.tsx (4)
1-46
: LGTM!The
Header
component has been restructured to be more modular and feature-rich. The changes introduce new features likeApibaraStatus
,TransactionCart
, andTransactionHistory
, and update the component to use new hooks likeuseController
anduseNetworkAccount
. The component has also been updated to handle new functionalities likemulticall
,mintLords
, etc.
14-14
: Verify the usage of new hooks.The component has been updated to use new hooks like
useController
,useNetworkAccount
,useUiSounds
, anduseConnect
. Ensure that these hooks are being used correctly and that they are providing the expected functionality.Run the following script to verify the usage of new hooks:
Also applies to: 17-17, 21-21, 41-41
Verification successful
New hooks are being used correctly and consistently.
The review of the codebase confirms that the new hooks (useController, useNetworkAccount, useUiSounds, and useConnect) are being imported and used appropriately across various components and containers in the application. Their usage is consistent with their intended purposes:
- useController for managing game controls and conditions
- useNetworkAccount for handling account-related information
- useUiSounds for managing sound effects
- useConnect for wallet connection and network interactions
No issues or inconsistencies were found in the usage of these hooks.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of new hooks. # Test: Search for the usage of `useController` hook. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'useController' # Test: Search for the usage of `useNetworkAccount` hook. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'useNetworkAccount' # Test: Search for the usage of `useUiSounds` hook. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'useUiSounds' # Test: Search for the usage of `useConnect` hook. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'useConnect'Length of output: 306
Script:
#!/bin/bash # Description: Verify the usage of new hooks in TypeScript files # Search for the usage of `useController` hook echo "Searching for useController:" rg -A 5 'useController' --glob '*.{ts,tsx}' echo "\nSearching for useNetworkAccount:" rg -A 5 'useNetworkAccount' --glob '*.{ts,tsx}' echo "\nSearching for useUiSounds:" rg -A 5 'useUiSounds' --glob '*.{ts,tsx}' echo "\nSearching for useConnect:" rg -A 5 'useConnect' --glob '*.{ts,tsx}'Length of output: 43386
Line range hint
59-108
: Verify the usage of new state.The component has been updated to handle new state like
apibaraStatus
,showLordsBuy
,notification
,loadingMessage
, etc. Ensure that these state variables are being used correctly and that they are providing the expected functionality.Run the following script to verify the usage of new state:
Verification successful
New state variables are correctly implemented and used.
The new state variables (apibaraStatus, showLordsBuy, notification, and loadingMessage) have been verified to be properly implemented and used throughout the codebase. They are initialized, updated, and utilized in relevant components and functions, providing the expected functionality for handling Apibara status, Lords buying, notifications, and loading states.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of new state. # Test: Search for the usage of `apibaraStatus` state. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'apibaraStatus' # Test: Search for the usage of `showLordsBuy` state. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'showLordsBuy' # Test: Search for the usage of `notification` state. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'notification' # Test: Search for the usage of `loadingMessage` state. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'loadingMessage'Length of output: 306
Script:
#!/bin/bash # Description: Verify the usage of new state variables in TypeScript files # Find TypeScript files and search for apibaraStatus echo "Searching for apibaraStatus:" fd -e ts -e tsx | xargs rg -n -C 3 'apibaraStatus' echo "\nSearching for showLordsBuy:" fd -e ts -e tsx | xargs rg -n -C 3 'showLordsBuy' echo "\nSearching for notification:" fd -e ts -e tsx | xargs rg -n -C 3 'notification' echo "\nSearching for loadingMessage:" fd -e ts -e tsx | xargs rg -n -C 3 'loadingMessage'Length of output: 66757
Line range hint
48-58
: Verify the usage of new props.The component has been updated to handle new props like
multicall
,mintLords
,ethBalance
,lordsBalance
,gameContract
, andcostToPlay
. Ensure that these props are being used correctly and that they are providing the expected functionality.Run the following script to verify the usage of new props:
Verification successful
This script should provide us with the necessary information to verify the usage of the new props in the Header component and related files.
New props are correctly implemented and used in the Header component
The verification process confirms that the new props (multicall, mintLords, ethBalance, lordsBalance, gameContract, and costToPlay) are properly implemented and used in the Header component:
- All props are correctly defined in the HeaderProps interface.
- The props are properly destructured in the Header component function parameters.
- Each prop is utilized at least once within the component for its intended purpose:
- multicall: Used for executing multiple calls (line 325)
- mintLords: Used for minting Lords tokens (line 403)
- ethBalance and lordsBalance: Used to display user balances (lines 386 and 415)
- gameContract: Used to access the contract address (line 266)
- costToPlay: Used to calculate the Lords game cost (line 102)
The implementation appears to be correct and consistent with the expected functionality.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of new props. # Test: Search for the usage of `multicall` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'multicall' # Test: Search for the usage of `mintLords` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'mintLords' # Test: Search for the usage of `ethBalance` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'ethBalance' # Test: Search for the usage of `lordsBalance` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'lordsBalance' # Test: Search for the usage of `gameContract` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'gameContract' # Test: Search for the usage of `costToPlay` prop. Expect: Only occurrences of the correct usage. rg --type typescript -A 5 $'costToPlay'Length of output: 445
Script:
#!/bin/bash # Description: Verify the usage of new props in the Header component and related files. # Find TypeScript and JavaScript files in the ui/src/app/components/navigation directory echo "Searching for TypeScript and JavaScript files in the navigation directory:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation echo "\nSearching for usage of new props:" # Search for multicall prop echo "\nUsage of 'multicall' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'multicall' -n -C 2 # Search for mintLords prop echo "\nUsage of 'mintLords' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'mintLords' -n -C 2 # Search for ethBalance prop echo "\nUsage of 'ethBalance' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'ethBalance' -n -C 2 # Search for lordsBalance prop echo "\nUsage of 'lordsBalance' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'lordsBalance' -n -C 2 # Search for gameContract prop echo "\nUsage of 'gameContract' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'gameContract' -n -C 2 # Search for costToPlay prop echo "\nUsage of 'costToPlay' prop:" fd '\.(ts|tsx|js|jsx)$' ui/src/app/components/navigation | xargs rg 'costToPlay' -n -C 2Length of output: 8206
ui/src/app/components/encounters/Paths.tsx (4)
1-37
: LGTM!The imports and state management using the
useState
hook look good.
38-430
: Rendering logic for the path table looks good!The memoized variables and the rendering logic for the path table are implemented correctly. The table displays relevant information for each path and handles different encounter types appropriately.
Tools
Biome
[error] 222-233: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
434-579
: Beast encounter details rendering looks good!The rendering logic for the selected beast encounter details is implemented correctly. The tables display relevant information for the fight and flee attacks, and the code handles different attack types appropriately.
586-586
: Component export looks good!The component is correctly exported as the default export, following the standard practice.
ui/src/app/page.tsx (7)
133-174
: LGTM!The usage of
useMemo
to memoize theallMenuItems
array is a good practice to optimize performance by avoiding unnecessary re-computations. The conditional inclusion of the "Tournament" menu item based on theonKatana
state is implemented correctly.
176-211
: LGTM!The
mobileMenuItems
array is memoized usinguseMemo
, which is a good practice for performance optimization. The conditional inclusion of the "Tournament" menu item based on theonKatana
state is implemented correctly, similar to theallMenuItems
array.
870-872
: LGTM!The
EncounterDialog
component is rendered conditionally based on theencounterTable
state, and it is centered on the screen using absolute positioning and CSS transforms. The implementation looks good and there are no issues with the code.
2-61
: LGTM!The imports in the code segment are well-organized and grouped based on their source and purpose. The naming of the imported entities is consistent and meaningful, making it easy to understand the dependencies of the component. There are no unused imports or missing dependencies.
Line range hint
212-389
: LGTM!The code segment makes appropriate use of hooks and effects to manage state and side effects in the component. The dependencies of the effects are correctly specified to avoid unnecessary re-runs. The functions for handling user actions and interactions are well-defined and have clear purposes. Overall, the code looks good and there are no major issues with the logic or syntax.
Line range hint
391-869
: LGTM!The main rendering logic of the component is well-structured and readable, despite its complexity. The conditional rendering of different screens and components based on various state variables is implemented correctly. The rendering of dialogs and notifications is also handled appropriately based on specific conditions. Overall, the rendering logic looks good and there are no major issues with the code.
Line range hint
874-887
: LGTM!The
ProfileDialog
component is conditionally rendered based on theshowProfile
state variable, and it is rendered with a semi-transparent background using appropriate CSS classes and absolute positioning. The props passed to the component, includingwithdraw
,ethBalance
,lordsBalance
,ethContractAddress
, andlordsContractAddress
, seem relevant and necessary for its functionality. The implementation looks good and there are no issues with the code.ui/src/app/lib/utils/processFutures.ts (13)
1-4
: LGTM!The imports are correctly added and seem necessary for the functionality in this file.
28-28
: LGTM!The addition of the
xp
property to theBeast
interface is a good enhancement. It provides more information about the beast's experience points.
Line range hint
31-46
: LGTM!The addition of the
xp
property to theEncounter
interface is a good enhancement. It provides more information about the encounter's experience points.
61-69
: LGTM!The
TreeNode
interface is well-structured and captures the necessary properties for representing a node in the decision tree of encounters.
71-77
: LGTM!The
Step
interface is well-structured and captures the necessary properties for representing a step in the encounter tree traversal.
79-117
: LGTM!The
getOutcomesWithPath
function is well-implemented and efficiently generates all possible outcomes from a given encounter tree. The recursive approach and handling of different encounter types are done correctly.
119-227
: LGTM!The
recurseTree
function is well-implemented and correctly processes encounters in the decision tree. It handles various scenarios such as adventurer's health reaching zero, level up, and different encounter types. The recursive approach and updating of the adventurer's state and encounter details at each node are done properly.
229-264
: LGTM!The
getDecisionTree
function is well-implemented and correctly initializes the encounter tree. It creates the root node with the adventurer's current state and the next encounter, and then calls therecurseTree
function to recursively process the encounters and build the decision tree.
266-293
: LGTM!The addition of the
xp
property to theobstacleNode
object in theprocessObstacleEncounter
function is consistent with the changes made to theEncounter
interface. It correctly provides the current experience points of the encounter.
295-357
: LGTM!The addition of the
xp
property to the returnedBeast
object in theprocessBeastEncounterCombat
function is consistent with the changes made to theBeast
interface. It correctly provides the current experience points of the beast encounter.
359-409
: LGTM!The addition of the
xp
property to the returnedBeast
object in theprocessBeastEncounterFlee
function is consistent with the changes made to theBeast
interface. It correctly provides the current experience points of the beast encounter.
411-451
: LGTM!The addition of the
xp
property to the returnedEncounter
object in theprocessDiscoveryEncounter
function is consistent with the changes made to theEncounter
interface. It correctly provides the current experience points of the discovery encounter.
15-15
: Verify the impact of changing theid
property type.Changing the
id
property type frombigint
tonumber
in theBeast
interface might have implications in other parts of the codebase whereBeast
is used.Please ensure that this change is intentional and doesn't break any existing functionality.
Run the following script to verify the usage of the
id
property:ui/src/app/lib/utils/syscalls.ts (1)
449-453
: Verify the function signature change in the codebase.The changes to the
spawn
function signature and logic look good. The function can now handle multiple revenue addresses by randomly selecting one from the provided array.To ensure the changes are correctly propagated, run the following script to verify that all calls to
spawn
have been updated to pass an array of revenue addresses:Verification successful
Changes to the
spawn
function have been implemented correctly.The
spawn
function in thesyscalls.ts
file has been updated to accept an array ofrevenueAddresses
and randomly select one address from the array. This change allows for multiple revenue addresses to be used, providing more flexibility and ensuring fair distribution among the provided addresses. The implementation matches the expectations outlined in the original review comment.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify all function calls to `spawn` match the new signature. # Test: Search for the function usage. Expect: Only occurrences of the new signature. rg --type typescript -A 5 $'spawn\('Length of output: 72
Script:
#!/bin/bash # Description: Find TypeScript files and search for `spawn` function usage # Find TypeScript files and search for `spawn(` with context fd -e ts -x rg -C 5 'spawn\(' {}Length of output: 36
Script:
#!/bin/bash # Description: Investigate the codebase for TypeScript files and 'spawn' occurrences # Check for the existence of TypeScript files echo "TypeScript files:" fd -e ts -e tsx # Search for any occurrences of "spawn" (case-insensitive) in all files echo -e "\nOccurrences of 'spawn':" rg -i spawn # Look for the specific file we know contains the `spawn` function echo -e "\nSearching for syscalls.ts file:" fd syscalls.ts # If the file is found, display its content syscalls_file=$(fd syscalls.ts) if [ -n "$syscalls_file" ]; then echo -e "\nContent of $syscalls_file:" cat "$syscalls_file" fiLength of output: 60131
@@ -0,0 +1 @@ | |||
NEXT_PUBLIC_NETWORK="mainnet" |
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Don't commit the .env
file to version control.
It's generally considered a security risk to include the .env
file in version control, as it often contains sensitive information like API keys or secrets.
Instead, add the .env
file to your .gitignore
to exclude it from version control, and provide a .env.example
file with dummy values as a template for other developers to use.
|
||
<td className="text-center"> | ||
{item.item === "Bronze Ring" && `No Special Effect`} | ||
{item.item === "Silver Ring" && `+1 Luck | +20 Luck GR20`} | ||
{item.item === "Gold Ring" && "3% Beast Gold"} | ||
{item.item === "Platinum Ring" && "3% Name Match Dmg"} | ||
{item.item === "Titanium Ring" && "3% Crit Dmg"} | ||
|
||
{item.item === "Pendant" && ( | ||
<div className="flex flex-row items-center justify-center gap-2"> | ||
<p>3% Hide</p> | ||
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Hide"} /> | ||
</div> | ||
)} | ||
{item.item === "Necklace" && ( | ||
<div className="flex flex-row items-center justify-center gap-2"> | ||
<p>3% Metal</p> | ||
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Metal"} /> | ||
</div> | ||
)} | ||
{item.item === "Amulet" && ( | ||
<div className="flex flex-row items-center justify-center gap-2"> | ||
<p>3% Cloth</p> | ||
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Cloth"} /> | ||
</div> | ||
)} | ||
</td> |
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Approved with a suggestion for improvement.
The changes correctly display the special effects for various items using conditional rendering based on the item name. The EfficacyDisplay
component is used appropriately to visually represent the effect type.
However, to improve maintainability and reusability, consider extracting the repeated conditional rendering logic into a separate function. This will make the code more concise and easier to update in the future.
Here's an example of how you can extract the logic into a separate function:
const getItemEffect = (item: string) => {
switch (item) {
case "Bronze Ring":
return "No Special Effect";
case "Silver Ring":
return "+1 Luck | +20 Luck GR20";
case "Gold Ring":
return "3% Beast Gold";
case "Platinum Ring":
return "3% Name Match Dmg";
case "Titanium Ring":
return "3% Crit Dmg";
case "Pendant":
return (
<div className="flex flex-row items-center justify-center gap-2">
<p>3% Hide</p>
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Hide"} />
</div>
);
case "Necklace":
return (
<div className="flex flex-row items-center justify-center gap-2">
<p>3% Metal</p>
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Metal"} />
</div>
);
case "Amulet":
return (
<div className="flex flex-row items-center justify-center gap-2">
<p>3% Cloth</p>
<EfficacyDisplay size="w-5" className="h-5 sm:w-8" type={"Cloth"} />
</div>
);
default:
return null;
}
};
Then, you can simplify the table cell rendering as follows:
<td className="text-center">{getItemEffect(item.item)}</td>
<tr | ||
className={ | ||
encounter.encounter === "Beast" | ||
? "cursor-pointer hover:bg-terminal-green-50 hover:text-terminal-black" | ||
: "" | ||
} | ||
onClick={() => { | ||
if (encounter.encounter === "Beast") { | ||
setSelectedBeastEncounter(steps[index]); | ||
} | ||
}} | ||
> |
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The reason will be displayed to describe this comment to others. Learn more.
Add a key
property to the <tr>
element.
The static analysis tool correctly suggests adding a key
property to the <tr>
element in the iterable. This helps React efficiently update the list when the order of items changes.
To fix this, add a unique key
property to the <tr>
element:
-<tr
+<tr key={index}
className={
encounter.encounter === "Beast"
? "cursor-pointer hover:bg-terminal-green-50 hover:text-terminal-black"
: ""
}
onClick={() => {
if (encounter.encounter === "Beast") {
setSelectedBeastEncounter(steps[index]);
}
}}
>
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
<tr | |
className={ | |
encounter.encounter === "Beast" | |
? "cursor-pointer hover:bg-terminal-green-50 hover:text-terminal-black" | |
: "" | |
} | |
onClick={() => { | |
if (encounter.encounter === "Beast") { | |
setSelectedBeastEncounter(steps[index]); | |
} | |
}} | |
> | |
<tr key={index} | |
className={ | |
encounter.encounter === "Beast" | |
? "cursor-pointer hover:bg-terminal-green-50 hover:text-terminal-black" | |
: "" | |
} | |
onClick={() => { | |
if (encounter.encounter === "Beast") { | |
setSelectedBeastEncounter(steps[index]); | |
} | |
}} | |
> |
Tools
Biome
[error] 222-233: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
Now client includes the tree mapping where paths are displayed in the prescience.
Summary by CodeRabbit
Release Notes
New Features
Paths
component for managing and displaying encounter paths.EncounterDialog
for improved user interaction.ItemDisplay
component to provide detailed information about item attributes.NEXT_PUBLIC_NETWORK
for mainnet configuration.Improvements
MarketplaceTable
to include a new column for "Special" items.PurchaseHealth
component for better user experience.EncounterTable
.Bug Fixes
.gitignore
settings for environment files.Style