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Releases: PsichiX/Oxygengine

0.41.0

05 Aug 17:16
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Added support for Meta assets that replace both Set assets and monolithic asset pipeline descriptor.
Now asset pipeline scans asset source directory for *.asset files, reads them and process these by copying, executing plugins or shell commands, even perform packaging assets.

Support for Mesh Deformers and Desktop platform

21 Jul 00:19
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  • added support for mesh deformers
  • added support for desktop platforms
  • removed unused templates and left ones that suit making game
  • refactoring

Support for Skinning and Vertex Animations, Immediate Mode Prototyping

24 Sep 15:04
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  • added skinning and vertex animations
  • removed old and useless test projects
  • added immediate mode prototyping module and template
  • general quality of life improvements
  • updated dependencies

0.26.0

13 Dec 05:39
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  • image divided into types: 2D, 2D Array and 3D
  • using samplers instead of textures
  • minor improvements

0.24.0

06 Dec 02:27
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HA Renderer, Overworld and AI improvements

New Hardware Accelerated renderer + Overworld module

20 Nov 15:02
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Added:

  • Hardware Accelerated renderer (WebGL 2)
  • Overworld module specialized for making RPG games

Migration from `specs` to `hecs` + Visual Novel module with RAUI

04 Jul 19:39
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0.20.0

migration from specs to hecs for ECS framework; visual module moved f…

0.19.1

26 Apr 22:59
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Upgrade of RAUI dependency - now better support for Scroll Box

0.18.0

09 Apr 20:57
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  • added support for filters to compoisite renderer
  • added support for AreaBox widget renderer effects to use filters
  • fixed bug with audio not playing after user input (click)

RAUI Integration

07 Apr 18:04
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Integration with RAUI (Renderer Agnostic user Interface) crate that allows to build rich navigable user interfaces easier and faster than built in obsolete UI Elements feature