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ADD: Synch Water Temple Bombable Walls
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PurpleHato committed Sep 2, 2023
1 parent 952b8f5 commit 2d657b9
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -467,7 +467,7 @@ void BgMizuBwall_SpawnDebris(BgMizuBwall* this, PlayState* play) {

void BgMizuBwall_Idle(BgMizuBwall* this, PlayState* play) {
BgMizuBwall_SetAlpha(this, play);
if (this->collider.base.acFlags & AC_HIT) {
if (this->collider.base.acFlags & AC_HIT || Flags_GetSwitch(play, ((u16)this->dyna.actor.params >> 8) & 0x3F)) {
this->collider.base.acFlags &= ~AC_HIT;
Flags_SetSwitch(play, ((u16)this->dyna.actor.params >> 8) & 0x3F);
this->breakTimer = 1;
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