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ADD: Magic bar on display info and a separator
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PurpleHato committed Sep 9, 2023
1 parent 71c4fa4 commit fbd9729
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Showing 3 changed files with 55 additions and 13 deletions.
4 changes: 4 additions & 0 deletions soh/include/z64save.h
Original file line number Diff line number Diff line change
Expand Up @@ -182,6 +182,10 @@ typedef struct {
u8 damageValue;
s16 playerHealth;
s16 playerHealthCapacity;
s16 playerMagic;
s16 playerMagicCapacity;
s16 isPlayerMagicAcquired;
s16 isDoubleMagicAcquired;
s32 strengthValue;
f32 yOffset;
u8 currentMask;
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62 changes: 50 additions & 12 deletions soh/soh/Enhancements/game-interactor/GameInteractor_Anchor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,10 @@ void from_json(const json& j, PlayerData& playerData) {
j.at("damageValue").get_to(playerData.damageValue);
j.at("playerHealth").get_to(playerData.playerHealth);
j.at("playerHealthCapacity").get_to(playerData.playerHealthCapacity);
j.at("playerMagic").get_to(playerData.playerMagic);
j.at("playerMagicCapacity").get_to(playerData.playerMagicCapacity);
j.at("isPlayerMagicAcquired").get_to(playerData.isPlayerMagicAcquired);
j.at("isDoubleMagicAcquired").get_to(playerData.isDoubleMagicAcquired);
j.at("strengthValue").get_to(playerData.strengthValue);
j.at("yOffset").get_to(playerData.yOffset);
j.at("currentMask").get_to(playerData.currentMask);
Expand Down Expand Up @@ -90,6 +94,10 @@ void to_json(json& j, const PlayerData& playerData) {
{ "damageValue", playerData.damageValue },
{ "playerHealth", playerData.playerHealth },
{ "playerHealthCapacity", playerData.playerHealthCapacity },
{ "playerMagic", playerData.playerMagic },
{ "playerMagicCapacity", playerData.playerMagicCapacity },
{ "isPlayerMagicAcquired", playerData.isPlayerMagicAcquired },
{ "isDoubleMagicAcquired", playerData.isDoubleMagicAcquired },
{ "strengthValue", playerData.strengthValue },
{ "yOffset", playerData.yOffset },
{ "currentMask", playerData.currentMask },
Expand Down Expand Up @@ -810,6 +818,10 @@ void Anchor_RegisterHooks() {
gSaveContext.playerData.playerAge = gSaveContext.linkAge;
gSaveContext.playerData.playerHealth = gSaveContext.health;
gSaveContext.playerData.playerHealthCapacity = gSaveContext.healthCapacity;
gSaveContext.playerData.playerMagic = gSaveContext.magic;
gSaveContext.playerData.playerMagicCapacity = gSaveContext.magicCapacity;
gSaveContext.playerData.isPlayerMagicAcquired = gSaveContext.isMagicAcquired;
gSaveContext.playerData.isDoubleMagicAcquired = gSaveContext.isDoubleMagicAcquired;
gSaveContext.playerData.strengthValue = CUR_UPG_VALUE(UPG_STRENGTH);
gSaveContext.playerData.yOffset = player->actor.shape.yOffset;
gSaveContext.playerData.currentMask = player->currentMask;
Expand Down Expand Up @@ -940,15 +952,14 @@ const char* heartTextureNames[16] = {
void DisplayLifeMeter(AnchorClient& client) {
int currentHealth = client.playerData.playerHealth;
int maxHealth = client.playerData.playerHealthCapacity;
int currentMagic = client.playerData.playerMagic;
int maxMagic = client.playerData.playerMagicCapacity;

int fullHearts = currentHealth / 16;
int partialHealth = currentHealth % 16;

const ImVec4 normalHeartsColor = ImVec4(1, 0.275f, 0.118f, 1);

// const ImVec4 doubleDefenseHeartsColor = ImVec4(1, 1, 1, 1);
// ImVec4 heartsColor = gSaveContext.isDoubleDefenseAcquired ? doubleDefenseHeartsColor : normalHeartsColor;

int numMaxHearts = maxHealth / 16;

int numLines = (numMaxHearts / 10) + 1;
Expand All @@ -966,9 +977,18 @@ void DisplayLifeMeter(AnchorClient& client) {
"Heart_Empty", "textures/parameter_static/gHeartEmptyTex", normalHeartsColor);
heartTexturesLoaded = true;
}

if (CVarGetInteger("gAnchorPlayerHealth", 0) == 1 || CVarGetInteger("gAnchorPlayerHealth", 0) == 3) {
std::string healthInfo = "Life: " + std::to_string(currentHealth) + " / " + std::to_string(maxHealth);
ImGui::Text(healthInfo.c_str());
if (client.playerData.isPlayerMagicAcquired || client.playerData.isDoubleMagicAcquired) {
std::string magichInfo = " | Magic: " + std::to_string(currentMagic) + " / " + std::to_string(maxMagic);
ImGui::SameLine();
ImGui::Text(magichInfo.c_str());
}
if (CVarGetInteger("gAnchorPlayerHealth", 0) == 1) {
ImGui::Separator();
}
}

if (CVarGetInteger("gAnchorPlayerHealth", 0) == 2 || CVarGetInteger("gAnchorPlayerHealth", 0) == 3) {
Expand All @@ -989,28 +1009,46 @@ void DisplayLifeMeter(AnchorClient& client) {
}

if (heartIndex < fullHearts) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Heart_Full"),
imageSize);
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Heart_Full"), imageSize);
} else if (heartIndex == fullHearts) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(
heartTextureNames[partialHealth]),
imageSize);
if (currentHealth == 0) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Heart_Empty"), imageSize);
} else {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(heartTextureNames[partialHealth]), imageSize);
}
} else {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Heart_Empty"),
imageSize);
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Heart_Empty"), imageSize);
}
}

if (line < numLines - 1) {
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 2));
}
}

if (line < numLines - 1) {
ImGui::PopStyleVar();
if (client.playerData.isPlayerMagicAcquired) {
ImGui::Spacing();
ImVec4 magicBarColor = ImVec4(0, 1, 0, 1);
float magicBarItemWidth = 168.0f;
float magicBarItemHeight = 6.0f;
const char* label = "";

if (!client.playerData.isDoubleMagicAcquired) {
magicBarItemWidth /= 2;
}

float currentMagicRatio = static_cast<float>(currentMagic) / maxMagic;

ImGui::BeginGroup();

ImGui::PushStyleColor(ImGuiCol_PlotHistogram, magicBarColor);
ImGui::ProgressBar(currentMagicRatio, ImVec2(magicBarItemWidth, magicBarItemHeight), label);
ImGui::PopStyleColor();
ImGui::EndGroup();
}

ImGui::PopStyleVar();
ImGui::Separator();
}
}

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2 changes: 1 addition & 1 deletion soh/soh/SohMenuBar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1421,7 +1421,7 @@ bool isStringEmpty(std::string str) {
}

#ifdef ENABLE_REMOTE_CONTROL
static const char* anchorPlayerHealth[4] = { "Disabled", "Numeric", "Hearts", "Numeric + Hearts" };
static const char* anchorPlayerHealth[4] = { "Disabled", "Numeric", "Hearts and Magic", "Numeric + Hearts and Magic" };

void DrawRemoteControlMenu() {
if (ImGui::BeginMenu("Network")) {
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