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Timeline Animations #416
Timeline Animations #416
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I threw together a mock DSL yesterday to see how this could be presented to the user: ...but it has lots of problems. Not least that you can't describe parallel vs sequential operations. Some suggestions/feedback I got back included:
To help work through this, I thought I might try looking at the following made up use cases:
|
animated-crate.webmWebM version. |
At this point, an animation is a val modifier: Graphic[Material.Bitmap] => SignalFunction[Seconds, Graphic[Material.Bitmap]] =
SF.easeInOut(5.seconds) >>> SF.lerp(Point(0), Point(100)) >>> move(_) |
Things left to do:
...then we're done enough for a first edition I think. |
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