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Convert Indigo Shaders from GLSL to Ultraviolet #444
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Ah yeah, the build is going to fail until I publish Ultraviolet. Chicken and egg, I need to do enough of this work to prove UV is ready for release. Works just fine locally. |
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Quick update: After that, a decision needs to be made about the 'base' template shaders, and if (:crossed_fingers:) they are/can be replaced, then the GLSL lang validator and all the shader code gen can also be removed. |
I think this is ready, but I need to cut a release of Ultraviolet to prove it works... |
The build is green! ...but I've thought of more things to do:
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