Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Physics: Terminal Velocity #679

Merged
merged 4 commits into from
Jan 7, 2024
Merged

Conversation

davesmith00000
Copy link
Member

Relates to: #670

Allows colliders to have a terminal / maximum velocity specified. Obviously the main purpose of this is to set a max speed that a collider can accumulate, but which ever way you look at it, it's a bit a cheat since things do not have a max possible speed in reality, the "max" is just the accumulation of other forces / factors.

However, the use of this is to control your game a bit and keep it playable. It helps make sure projectiles remain visible and that the possibility for tunnelling can be reduced/controlled.

@davesmith00000 davesmith00000 requested a review from a team January 7, 2024 08:51
@davesmith00000 davesmith00000 self-assigned this Jan 7, 2024
@davesmith00000 davesmith00000 merged commit aba1eaa into main Jan 7, 2024
2 checks passed
@davesmith00000 davesmith00000 deleted the issue/670/terminal-velocity branch January 7, 2024 13:16
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant