v0.9.0beta
Pre-release
Pre-release
Release v0.9.0beta
Features
- Added the poison status effect in and out of battles
- Note: the original did not use poison in battles but the rework will damage all poisoned characters on each round start
- Outside battles every hour a poisoned player is damaged like in original
- The poison damage is a random value in the range 1 to 5
- Waiting (hour glass) will also trigger poison (aggregated by waited hours)
- Inflicted ailments in battle will now immediately affect the target
- For example paralyzing an enemy will stop movement or attack actions in the same round
- Paralyzed, sleeping or petrified monsters will no longer use idle animations
- Crashes will now also show the error message inside the game window if possible
Fixes
- Fixed wrong initial map event states
- This fixes all kinds of issues like:
- Doors you can just pass through
- Text popups or encounters which appear while they shouldn't or vice versa
- This fixes all kinds of issues like:
- Improved and fixed item drag&drop
- Resetting by right click now also works from different inventoy
- In the above case the source inventory is opened and scrolled to the source slot
- Resetting now also works correctly if the dragged item was exchanged with another item before
- Corrected weight increase/decrease when resetting dragged items
- When chest is open, inventory messages can now be acknowledged by clicking
- Fixed a shader issue which may cause errors with strict drivers
- Fixed a crash when starting in fullscreen mode