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v1.3.0

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@Pyrdacor Pyrdacor released this 15 Nov 15:45

Release v1.3.0

Features

  • Added quicksave with Ctrl+1 to Ctrl+0 (slots 1-10)
  • Added screenshot function (PrintScreen key or Ctrl+P)
  • Added alternating animations for some 2D characters
  • Options can now be scrolled with mouse wheel
  • Automap can now be closed by keys Space and Esc
  • You can now open the inventory with F1-F6 from automap
  • Game version can now also be confirmed with keys Space or Return
  • Other popups that can be closed by a click, can now also be closed with keys Space, Return or Esc
  • Added noclip cheat
  • Godmode now makes you immune to ailments

Fixes

  • Fixed that NPCs are sometimes drawn partly above the player
  • When the last member is unable to select in fight, the game over screen is now shown
  • Fixed raft dealer picture
  • Places without 'closed' text index will now still block the player
  • If a curse leads to negative values, there is no longer a negative overflow
  • Items that are destroyed after use (e.g. torches) can not break anymore
  • You can now use the numpad keys to enter numbers
  • 2D movespeed now depends on the "travel graphics" map flag and not the world surface flag
  • While using a horse, raft, ship, lizard or sand ship you can now still teleport if the
    target map allows travel types as well (e.g. teleport at the vortex or wind gates on a horse)
  • Fixed baseline (rendering) while swimming
  • Give gold/food buttons are now correctly enabled when your gold/food amount changes
  • Fixed issue when you gave an item twice to an NPC
  • Light will not be active in a dungeon when you sleep for hours just before the light source runs out
  • Music is now correctly remembered through event chains
  • LP/SP is now updated in the character info when using potions
  • Fixed cursed items
  • The item details will no longer show the "cursed" state if the item is not cursed anymore
  • Using items in 3D now requires you to stand more closely to the tile with the event
  • When falling down a hole or climbing down a ladder you are now placed at the correct position
  • Removing events which have some visual on the automap, will now remove that visual (e.g. a pile)
  • Levitating/climbing now only works if the event is still active
  • Levitating/climbing/falling will now place you on the correct position in all cases