Nodes:
- Fixed bugs.
- Added Vertex Gizmo.
- Added an "Add BrushForm" button in the inspector (by Smorty10).
- Now a "BrushForm" can be drawn with a separate primitive type.
- Fixed surface normals.
- Added "surface_normal" property to BrushForm Nodes.
- Added auto-recalculate normals property.
- Brush nodes can now change their visibility.
- Fixed error when moving a Brush node.
- Added cubic projection UV property to BrushForm Nodes.
- Added offset attachment to VertexAttachment Nodes.
- Fixed problem when a triangle is formed on a single face.
- Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
- Collision fixed!
- Supported for Godot 4.2.2!