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MVD_UTILS: MVD announcer update (mvd_moreinfo)
- Player location state wasn't up to date (led to location name not being constant over item pickups) - Pack drops are announced when the player dies, not when they respawn - Weapon dropped now reports based on active weapon when dying, not last weapon fired - {} stripped from item name cvars - If there is only one entity baseline for an item type, don't print location name on the pickup announcement - If raw item name (no colors) matches or is in the location name, only print location name when announcing item pickups - Announces when the pickup is from a pack, rather than the item - Store location of items when simple clock entries added - Store location of megas as players pick them up (max 4) - List location when items are spawning if > 1 on the map Obviously this still has all the limitations of the client making best-guess attempts at working out what is going on across mvd frames, so we keep guessing incorrectly with packs vs items :( This really needs fixed in the protocol/.mvd ...
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