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BUG: Illegible server message on map change with in-built MVDSV and cl_delay_packet #488
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Can you confirm if this works for you in ezQuake/ktx 32-bit? |
It happens in the 32-bit version as well. |
Does it happen every time? Can you confirm where you got the KTX dll from? |
Yes, can reproduce it every time. The builds are from https://builds.quakeworld.nu/ktx/ |
Thanks - I can confirm that I can't reproduce it using builds in Visual Studio, haven't tried 64-bit KTX yet though. The 32-bit version of KTX on that site is bugged and on my machine, goes into an infinite loop on bot maps due to floating point rounding - it was built on 1st September and the fix was applied in January but I'm not sure why that builds page hasn't updated. Will try the 64-bit version tomorrow. |
Hi Tried various versions of the client etc yesterday and couldn't make this happen unfortunately. Can you send me your normal client config please, and also the mvdsv/ktx configs? Thanks, |
Config files: quake.zip |
Hi Sorry, still can't reproduce this, using your config from startup and then executing the commands specified. Is there anything else you can think of that I could try? This is directory you supplied with just the ktx .dll added.
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This is the complete folder with the 64bit dll ktx.zip I then just press F7, which is the bind for
Tried with with non-bot maps and the map change works for me then. |
Might be related, might not |
In connection to #488 Fixes bug where issuing `/map dm4` while connected to QTV causes server startup but client doesn't connect
@paddern "Tried with with non-bot maps and the map change works for me then." < you mean it works in 32-bit mode but not 64-bit, or in both? |
No, works when I change to non-bot maps but crashes, if it is a bot-map. Architecture doesn't seem to matter. Might have something to do with bots then ( |
Woop it finally happened here... And now I can't make it happen again :( What worked for me (once):
:( |
Okay perhaps some progress at last - it happened again (seems much more random here though) and I managed to capture the packet, which is basically:
But I got that using badplace's demo/packet parser. ezQuake client has a read error somewhere in the middle of the svc_playerinfo messages. I'm thinking/suspecting maybe it has lost its record of which protocol extensions are enabled (by the server calling client functions directly when it is built-in) by the time the packet arrives, due to Will keep digging... |
See bug QW-Group#488 CL_ClearState() is called directly from the server code (QW-Group@da33c16) Anyway this clears cl.protoversion, but a delayed packet could still arrive with the reliable data from the very end of the previous map, and also svc_playerinfo messages. As CL_ClearState() blanks cl.protocolversion, we then don't know the format of svc_playerinfo. Probably needs looking into more (we can probably afford to waste more memory now and keep client/ server map data distinct?) but this seems to help in the meantime.
Hi @paddern Can you try the latest build and see if it's improved at all? Thanks, |
No crashes for me with 3.6-dev-alpha7 r7028~e876f0f8 :) |
ezQuake version:
3.6-dev-alpha6 r6964~4fa83bcd, 64-bit win build; the bug is older though
Describe the bug
I use KTX locally with ezQuake's in-built MVDSV. Works great unless you set cl_delay_packet and try to change the map.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Map changes should be possible with cl_delay_packet set
Screenshots
Additional context
Doesn't happen with the new cl_delay_packet_target
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