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REQ: Warn users about cvars that need texture reload to take effect #602
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hemostx
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Nov 11, 2021
This marks known gl_ cvars that require a vid restart as CVAR_LATCH_GFX, and moves them out of the !host_initialized check in R_TextureRegisterCvars. - Doubts about gl_lerpimages commented in, marked as latch because *iirc* that's what it does - Have not touched gl_max_size/gl_miptexlevel which give warning about adequate values in an OnChange action
Half-baked patch at hemostx@35586c4 - I haven't dared PR it |
meag
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Nov 14, 2021
For QW-Group#602, there's probably more cvars I'm sure hemostx can find. Obviously very beta Feels like we should fix no24bit setting console font as toggling back and fore is currently broken... other bugs with that though (QW-Group#605) Adds CVAR_RELOAD_GFX cvar flag - if set, will show warning when it is changed, but value does change immediately. Callbacks etc should be unaffected. Adds `vid_reload` command, which reloads textures based on current settings. This stops people doing vid_restart or having to reload the map after changing cvars which affect textures as they are loaded. Adds `vid_reload_auto` cvar, if set then cvar change warning is suppressed and instead `vid_reload` will be issued prior to rendering the next frame. Removed as latch cvars: `gl_no24bit`, `gl_wicked_luma_level` Don't believe this should affect any rulesets, as any min/max/onchange logic is not affected, and vid_restart could be issued when connected Needs testing, hence closing off alpha9 before this...
meag
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REQ: mark graphics CVARs requiring a vid_restart as CVAR_LATCH_GFX
REQ: Warn users about cvars that need texture reload to take effect
Nov 14, 2021
meag
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Nov 14, 2021
Closing, CVAR_RELOAD_GFX flag has been added |
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Is your feature request related to a problem? Please describe.
This came up while investigating #601 (latching gl_no24bit not getting applied), where it appeared that some GFX variables which take effect with a vid_restart do not mention this in the console, as only CVARs registered with the
CVAR_LATCH_GFX
property warn the user in the console about needing a vid_restart.Describe the solution you'd like
Treat the gl_vars that require a vid_restart as latching cvars to get the prompt and latching behavior.
These following cvars declared in
r_texture_cvars.c
fit this description:Caveats
gl_max_size
andgl_miptexlevel
: they also need an OnChange action to warn about allowed texture sizes etc. and AFAICT it's one or the other in the cvar_t typedef (at least I failed to get both going naively :) ).CVAR_LATCH_GFX
in the initial cvar declaration gives the "vid_restart" warning, but the switch becomes ineffective. They also need to be pulled out ofif (!host_initialized) {}
.I have a partial patch which does this for the cvars I understand, know are latching and don't need to pick between a flag or OnChange
Describe alternatives you've considered
In terms of implementation, I'm not sure. Adding
Com_printf("need vid_restart")
in the OnChange actions feels like a dirty hack, because it is - we don't get the desired value latched when describing the cvar, nothing gets queued.Impact on server or mods
There should not be :)
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