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HELP: clarify gl_coronas*/gl_lightning #985

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Jan 5, 2025
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20 changes: 6 additions & 14 deletions help_variables.json
Original file line number Diff line number Diff line change
Expand Up @@ -4647,25 +4647,16 @@
},
"gl_coronas": {
"default": "0",
"desc": "Adds coronas to some effects:\n\n - Explosions: Basically just a bright flash since the default explosions didn't feel powerful enough.\n - Muzzleflashes.\n - Lightning.\n - Fire: Torches have glows.\n - Rocket Lights.",
"desc": "Adds coronas to some effects:\n\n - Explosions: Basically just a bright flash since the default explosions didn't feel powerful enough.\n - Weapon impacts (optional, see gl_particle_*).\n - Muzzleflashes.\n - Lightning bolts.\n - Fire: Torches have glows.\n - Rocket Lights.",
"group-id": "15",
"type": "float"
},
"gl_coronas_tele": {
"default": "0",
"desc": "Allows you to turn on/off blue light when spawning.",
"desc": "Adds a blue glow to spawn/teleport effects.",
"group-id": "15",
"type": "boolean",
"values": [
{
"description": "Spawn coronas off.",
"name": "false"
},
{
"description": "Spawn coronas on.",
"name": "true"
}
]
"remarks": "Requires gl_coronas 1.",
"type": "boolean"
},
"gl_cshiftpercent": {
"default": "100",
Expand Down Expand Up @@ -4925,8 +4916,9 @@
},
"gl_lightning": {
"default": "0",
"desc": "Toggles particle lightning beams.\nMay be restricted by rulesets.",
"desc": "Toggles particle lightning beams. Glow is controlled by gl_coronas.",
"group-id": "35",
"remarks": "Restricted in rulesets qcon and smackdown/drive (glow effect remains).",
"type": "boolean"
},
"gl_lightning_color": {
Expand Down
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