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Fullbrights are based on the pixels in the material, from the .bsp
Luma textures are external.
gl_lumatextures
gl_fb_bmodels
fullbright pixels
luma texture
0
0
ignored
ignored
1
0
ignored
mixed with material, pre-lightmap
0
1
applied after lightmap
ignored
1
1
ignored
added, post-lightmap
See qqshka's change here for bmodels (maps/ammo etc) and his later change here for the normal alias models, pointing out "actually its fullbright not luma"