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feat: persistent player vehicles #568

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Sep 19, 2024
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74 changes: 74 additions & 0 deletions client/vehicle-persistence.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
if GetConvar('qbx:enable_vehicle_persistence', 'true') == 'false' then return end

local cachedProps
local netId
local vehicle
local seat

local watchedKeys = {
'bodyHealth',
'engineHealth',
'tankHealth',
'fuelLevel',
'oilLevel',
'dirtLevel',
'windows',
'doors',
'tyres',
}

---Calculates the difference in values of two tables for the watched keys.
---If the second table does not have a value that the first table has, it will be marked 'deleted'.
---@param tbl1 table
---@param tbl2 table
---@return table diff
---@return boolean hasChanged if diff table is not empty
local function calculateDiff(tbl1, tbl2)
local diff = {}
local hasChanged = false

for i = 1, #watchedKeys do
local key = watchedKeys[i]
local val1 = tbl1[key]
local val2 = tbl2[key]

if val1 ~= val2 then
diff[key] = val2 == nil and 'deleted' or val2
hasChanged = true
end
end

return diff, hasChanged
end

local function sendPropsDiff()
if not Entity(vehicle).state.persisted then return end
local newProps = lib.getVehicleProperties(vehicle)
if not cachedProps then
cachedProps = newProps
return
end
local diff, hasChanged = calculateDiff(cachedProps, newProps)
cachedProps = newProps
if not hasChanged then return end
TriggerServerEvent('qbx_core:server:vehiclePropsChanged', netId, diff)
end

lib.onCache('seat', function(newSeat)
if newSeat == -1 then
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seat = -1
vehicle = cache.vehicle
netId = NetworkGetNetworkIdFromEntity(vehicle)
CreateThread(function()
while seat == -1 do
sendPropsDiff()
Wait(10000)
end
end)
elseif seat == -1 then
seat = nil
sendPropsDiff()
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vehicle = nil
netId = nil
end
end)
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2 changes: 2 additions & 0 deletions fxmanifest.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ client_scripts {
'client/events.lua',
'client/character.lua',
'client/discord.lua',
'client/vehicle-persistence.lua',
'bridge/qb/client/main.lua',
}

Expand All @@ -36,6 +37,7 @@ server_scripts {
'server/commands.lua',
'server/loops.lua',
'server/character.lua',
'server/vehicle-persistence.lua',
'bridge/qb/server/main.lua',
}

Expand Down
2 changes: 1 addition & 1 deletion modules/lib.lua
Original file line number Diff line number Diff line change
Expand Up @@ -316,7 +316,7 @@ if isServer then
end

local netId = NetworkGetNetworkIdFromEntity(veh)

TriggerEvent('qbx_core:server:vehicleSpawned', veh)
return netId, veh
end
else
Expand Down
15 changes: 14 additions & 1 deletion server/functions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -483,4 +483,17 @@ local function getGroupMembers(group, type)
return storage.fetchGroupMembers(group, type)
end

exports('GetGroupMembers', getGroupMembers)
exports('GetGroupMembers', getGroupMembers)

---Disables persistence before deleting a vehicle, then deletes it.
---@param vehicle number
local function deleteVehicle(vehicle)
if DisablePersistence then
DisablePersistence(vehicle)
end
if DoesEntityExist(vehicle) then
DeleteEntity(vehicle)
end
end

exports('DeleteVehicle', deleteVehicle)
108 changes: 108 additions & 0 deletions server/vehicle-persistence.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,108 @@
if GetConvar('qbx:enable_vehicle_persistence', 'true') == 'false' then return end

assert(lib.checkDependency('qbx_vehicles', '1.4.1', true))

---A persisted vehicle will respawn when deleted. Only works for player owned vehicles.
---Vehicles spawned using lib are automatically persisted
---@param vehicle number
local function enablePersistence(vehicle)
Entity(vehicle).state:set('persisted', true, true)
end

exports('EnablePersistence', enablePersistence)

---A vehicle without persistence will not respawn when deleted.
---@param vehicle number
function DisablePersistence(vehicle)
Entity(vehicle).state:set('persisted', nil, true)
end

exports('DisablePersistence', DisablePersistence)

local function getVehicleId(vehicle)
return Entity(vehicle).state.vehicleid or exports.qbx_vehicles:GetVehicleByIdPlate(GetVehicleNumberPlateText(vehicle))
end

RegisterNetEvent('qbx_core:server:vehiclePropsChanged', function(netId, diff)
local vehicle = NetworkGetEntityFromNetworkId(netId)

local vehicleId = getVehicleId(vehicle)
if not vehicleId then return end

local props = exports.qbx_vehicles:GetPlayerVehicle(vehicleId)?.props
if not props then return end

if diff.bodyHealth then
props.bodyHealth = GetVehicleBodyHealth(vehicle)
end

if diff.engineHealth then
props.engineHealth = GetVehicleEngineHealth(vehicle)
end

if diff.tankHealth then
props.tankHealth = GetVehiclePetrolTankHealth(vehicle)
end

if diff.fuelLevel then
props.fuelLevel = diff.fuelLevel ~= 'deleted' and diff.fuelLevel or nil
end

if diff.oilLevel then
props.oilLevel = diff.oilLevel ~= 'deleted' and diff.oilLevel or nil
end

if diff.dirtLevel then
props.dirtLevel = GetVehicleDirtLevel(vehicle)
end

if diff.windows then
props.windows = diff.windows ~= 'deleted' and diff.windows or nil
end

if diff.doors then
props.doors = diff.doors ~= 'deleted' and diff.doors or nil
end

if diff.tyres then
local damage = {}
for i = 0, 7 do
if IsVehicleTyreBurst(vehicle, i, false) then
damage[i] = IsVehicleTyreBurst(vehicle, i, true) and 2 or 1
end
end

props.tyres = damage
end

exports.qbx_vehicles:SaveVehicle(vehicle, {
props = props,
})
end)

AddEventHandler('qbx_core:server:vehicleSpawned', function(entity)
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Entity(entity).state:set('persisted', true, true)
end)

AddEventHandler('entityRemoved', function(entity)
if not Entity(entity).state.persisted then return end
local coords = GetEntityCoords(entity)
local heading = GetEntityHeading(entity)
local bucket = GetEntityRoutingBucket(entity)

local vehicleId = getVehicleId(entity)
if not vehicleId then return end
local playerVehicle = exports.qbx_vehicles:GetPlayerVehicle(vehicleId)
Entity(entity).state:set('persisted', nil, true)

if DoesEntityExist(entity) then
DeleteVehicle(entity)
end

qbx.spawnVehicle({
model = playerVehicle.props.model,
spawnSource = vec4(coords.x, coords.y, coords.z, heading),
bucket = bucket,
props = playerVehicle.props
})
end)