Releases: Qbox-project/qbx_core
Releases · Qbox-project/qbx_core
v1.0.0
Features
- auto-capitalize character creation form #244 (Matthew)
- specify give vehicle key function via Config #242 (Manason)
- config: Standarize Config files #249 (FjamZoo)
- toggle bridge on/off via convar #251 (Manason)
- manifest: remove client readability #254 (FjamZoo)
- server/main: notify in console if there is a newer version of core to update to (Manason)
Bug Fixes
- bridge/qb/client/functions: setting windows, tires, and door properties #245 (Manason)
- switch to notify function #243 (Matthew)
- network: proper conceal players #248 (Matthew)
- bridge/qb/server: adding deprecated functions to player (Manason)
- statebags: wait for entity ID to exist in network #255 (FjamZoo)
- bridge/qb/client/functions: best effort vehicle property setter #257 (Manason)
- new character spawning at default location #259 (Matthew)
- release.yml #260 (Matthew)
Chores
- camelCase config variables #253 (Matthew)
- config/server: fixing lua annotations (unknown)
- add config folder to release automation (Manason)
- readme: who knows (#258) #258 (Popcorn RP - PrinceAlbert)
- bump manifest version to v1.0.0 (Manifest Bumper)
Commits
v0.4.0
Features
- bridge/qb/server/functions: add missing function GetPlayersOnDuty #221 (Manason)
- lockdown: use inactive lockdown mode as default #238 (FjamZoo)
- set vehicle properties on vehicle spawn & removed other default properties #240 (Manason)
- id command moved from small resources to core #236 (Matthew)
- moved discord rich precense and pause menu text from smallresources into core #239 (Matthew)
Bug Fixes
- bridge/qb/server/functions: renamed GetDutyCountJob to GetDutyCount #220 (Manason)
- server/character: spawning players in different buckets (#223) #223 (Manason)
- bridge/qb/server/functions: wait for vehicle owner to be player when spawning vehicle #227 (Manason)
- adding LoadingModelsTimeout (#224) #224 (SKITTLE)
- client/events: set player logged in statebag on client #229 (Manason)
- bridge/qb: QBCore:Client:VehicleInfo passes netId back to the client #231 (Manason)
- server/storage: CID to CID column #233 (SKITTLE)
- vehicle spawning & bridge vehicle properties #234 (Manason)
- vehicle property bridge compat & vehicle spawning entity not exist issue #237 (Manason)
- bridge SpawnVehicle uses CreateVehicle #241 (Manason)
v0.3.0
Features
- GetVehiclesByCategory() Export & MapTableBySubfield util function #206 (Tony)
- bridge/qb: add vehicle events #217 (Manason)
Bug Fixes
- save medical & health properly #208 (Manason)
- server/player: no longer removing food/hunger when saving player #214 (Manason)
- bridge/qb/server/functions: spawn vehicle returns entityId instead of netId #213 (Manason)
- bridge/qb/server/functions: GetPlayers() #215 (Manason)
- bridge/qb/server/functions: forgot to include pairs in a for loop #216 (Manason)
- fxmanifest: loading bridge/qb/server/events #218 (Manason)
Code Refactoring
v0.2.0
Features
- default spawn to last location (#184) #184 (Manason)
- Confirm to delete character (#188) #188 (Stan)
- GetLocations export (#200) #200 (hakanesnn)
Bug Fixes
- confirm to delete char (#189) #189 (Matthew)
- char deletion for renewed banking (#191) #191 (Manason)
- client/character: showing non-default ped in char selection (#192) #192 (Manason)
- correct qbx_management exports in paychecks (#202) #202 (DevX32)
- toggleOptin (#204) #204 (Tony)
- / car (#205) #205 (Tony)
Code Refactoring
Commits
v0.1.0
Beta release