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Releases: Qbox-project/qbx_core

v1.0.0

16 Nov 22:07
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Features

  • auto-capitalize character creation form #244 (Matthew)
  • specify give vehicle key function via Config #242 (Manason)
  • config: Standarize Config files #249 (FjamZoo)
  • toggle bridge on/off via convar #251 (Manason)
  • manifest: remove client readability #254 (FjamZoo)
  • server/main: notify in console if there is a newer version of core to update to (Manason)

Bug Fixes

  • bridge/qb/client/functions: setting windows, tires, and door properties #245 (Manason)
  • switch to notify function #243 (Matthew)
  • network: proper conceal players #248 (Matthew)
  • bridge/qb/server: adding deprecated functions to player (Manason)
  • statebags: wait for entity ID to exist in network #255 (FjamZoo)
  • bridge/qb/client/functions: best effort vehicle property setter #257 (Manason)
  • new character spawning at default location #259 (Matthew)
  • release.yml #260 (Matthew)

Chores

Commits

  • 06b3f6b: Revert "fix(network): proper conceal players" (#250) (Manason) #250
  • b1307ff: feat!: remove external module handler in favor of ox_lib require (Manason) #252

v0.4.0

13 Nov 06:14
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v0.4.0 Pre-release
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Features

  • bridge/qb/server/functions: add missing function GetPlayersOnDuty #221 (Manason)
  • lockdown: use inactive lockdown mode as default #238 (FjamZoo)
  • set vehicle properties on vehicle spawn & removed other default properties #240 (Manason)
  • id command moved from small resources to core #236 (Matthew)
  • moved discord rich precense and pause menu text from smallresources into core #239 (Matthew)

Bug Fixes

  • bridge/qb/server/functions: renamed GetDutyCountJob to GetDutyCount #220 (Manason)
  • server/character: spawning players in different buckets (#223) #223 (Manason)
  • bridge/qb/server/functions: wait for vehicle owner to be player when spawning vehicle #227 (Manason)
  • adding LoadingModelsTimeout (#224) #224 (SKITTLE)
  • client/events: set player logged in statebag on client #229 (Manason)
  • bridge/qb: QBCore:Client:VehicleInfo passes netId back to the client #231 (Manason)
  • server/storage: CID to CID column #233 (SKITTLE)
  • vehicle spawning & bridge vehicle properties #234 (Manason)
  • vehicle property bridge compat & vehicle spawning entity not exist issue #237 (Manason)
  • bridge SpawnVehicle uses CreateVehicle #241 (Manason)

v0.3.0

01 Nov 16:30
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v0.3.0 Pre-release
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Features

  • GetVehiclesByCategory() Export & MapTableBySubfield util function #206 (Tony)
  • bridge/qb: add vehicle events #217 (Manason)

Bug Fixes

  • save medical & health properly #208 (Manason)
  • server/player: no longer removing food/hunger when saving player #214 (Manason)
  • bridge/qb/server/functions: spawn vehicle returns entityId instead of netId #213 (Manason)
  • bridge/qb/server/functions: GetPlayers() #215 (Manason)
  • bridge/qb/server/functions: forgot to include pairs in a for loop #216 (Manason)
  • fxmanifest: loading bridge/qb/server/events #218 (Manason)

Code Refactoring

  • server/loops: re-organized using guard clauses #211 (Manason)

v0.2.0

18 Oct 17:34
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Features

Bug Fixes

Code Refactoring

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v0.1.0

27 Sep 20:13
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