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mapping is not possible when a node has no neighbors #995
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Pull Request Test Coverage Report for Build 6431767936
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This LGTM, just one inline comment that I think will be more efficient.
rustworkx-core/src/token_swapper.rs
Outdated
.neighbors(id_node) | ||
.collect::<Vec<G::NodeId>>() | ||
.is_empty() |
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.neighbors(id_node) | |
.collect::<Vec<G::NodeId>>() | |
.is_empty() | |
.neighbors(id_node) | |
.next() | |
.is_some() |
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Oh, this is how one can directly check whether an iterator is empty or non-empty, I was wondering about that. Fixed in d682b9b.
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LGTM, thanks for the quick update and also fixing the mistake in my suggestion :D
Fixes #994.
I believe that the function
add_token_edges(node)
should returnErr(MapNotPossible {})
when no mapping exists. This was already handled in the case thatnode
had at least one neighbor. Now I am also returning the error in the case a node has no neighbors.