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Binary distributions of my other Unity Telemetry related projects. Basically a custom coded dll stack that replaces Unity methods and kills "analytics" or telemetry of most sorts. Also included a KSP config patcher. Based on a two person clean room reimplementation of said dlls. No non-original code. Open-domain-like, Unlicense licensed.

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R-T-B/UnityAnalyticsKiller

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Just drag and drop in your KSP 1.8 install folder path Kerbal Space Program\KSP_x64_Data\Managed

Built from the following original-work super-duper projects:

https://github.com/R-T-B/Unity.Analytics.Tracker_NOTELEMETRY_KSP18
https://github.com/R-T-B/Unity.Analytics.StandardEvents_NOTELEMETRY_KSP18
https://github.com/R-T-B/Unity.Analytics.DataPrivacy_NOTELEMETRY_KSP18
https://github.com/R-T-B/UnityEngine.UnityAnalyticsModule_NOTELEMETRY_KSP18

If you can't find me here, try here:
https://www.techpowerup.com/forums/threads/a-random-tool-to-kill-unity-2019-telemetry-unityanalyticskiller.260370/

A short FAQ Follows:

Can't I just use Unity's Opt-out function?
Sure, you can, if your game offers it (Kerbal does). It should work. Dunno. I used it before I made this and the servers were still "pinged" at least once every 30 minutes, but that doesn't mean much. Guess you just have to trust Unity. Or you can try this, if you read the source you can be assured nothing is sent at all: There's nothing logged and literally nothing to send.

So, this transmits no data at all?

Pretty close to nothing. At the very least, THESE dlls transmit nothing.  The Unity engine may still try in certain games, but there is a settings file for most of them (I provide a settings patcher script for KSP) that should patch it to ensure it only contacts the server once with some basic platform config data, and then it should never do so again in the launch. In my DLLs, literally the only string in any of my source code that it could possibly transmit is it's version, which is humourously set to "STOPMININGMYDATAUNITY1.0"

Still, any contact at all beyond the initial "pings" is not ideal, and should be able to be overridden/stopped. If you detect any traffic to a unity controlled domain or ip using a tool like wireshark, and it's been more than 10 seconds after launch, you have a legitimate cause to open an issue at github. Please do so.

So, I installed this in gamedata and nothing happened!

God dang it bobby, read the manual! You're supposed to put it in KSPINstall\KSP_x64_Data\Managed, replacing your existing dlls (other Unity games, wherver your telemetry dlls are put them there and replace the originals. Maybe take a backup, who knows?).  Also, if you are playing Kerbal, please run the config patcher script for your platform to attain the best silence. (.cmd for windows, .sh for *nix/OSX)
 
Why is the release for 1.7 still transmiting some data!?

1.7 and Unity 2017 support are an ongoing issue.  You will probably need to patch the platform config file for most of these. See here for an example using KSP (which I include a patcher script for):

#2

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Binary distributions of my other Unity Telemetry related projects. Basically a custom coded dll stack that replaces Unity methods and kills "analytics" or telemetry of most sorts. Also included a KSP config patcher. Based on a two person clean room reimplementation of said dlls. No non-original code. Open-domain-like, Unlicense licensed.

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