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Added Music and Dialogue Event #469
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Added Music based on score event and time. Added Dialogue event based on score comparation and after killing a player's titan
I'm not sure if _music.gnut is really needed as this would affect custom gamemodes which already uses |
Never thought about that, maybe we can save it only for those deathmatch gamemodes? |
Yeah, maybe change the "exclude gamemodes" into "include these gamemodes" instead for vanilla modes, since we can't/don't modify vanilla client code. |
Only vanilla gamemodes those have unlimited respawns will automatically plays music
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don't put these in a tempfix folder, music/dialogue for gamestate should be in mp/_gamestate_mp and dialogue for score events should be with the other score event code, any gamemode-specific stuff should be in the code for that gamemode
Got it, I'll move them |
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
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not hardcoded right now
dialogue is now together with scoreevent
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This looks good as far as I can tell. Would maybe be nice to support >2 teams for the dialogue events, but I think that would be a separate PR
once tried to make a ffa one but failed, I think I can try it again since I've learned some new things |
* Added Music and Dialogue Event Added Music based on score event and time. Added Dialogue event based on score comparation and after killing a player's titan * Changed Filter Type to Only DM Gamemodes Only vanilla gamemodes those have unlimited respawns will automatically plays music * Added a ! omg * Removed Music Event Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut * Changed mods.json * Changed RoundBased Gamemodes Check not hardcoded right now * Moved Killing Titan Dialogue to _score.nut dialogue is now together with scoreevent
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan.