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[FW] Enable Turrets By Default #587
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Confirmed working in testing.
Tested in 1-player listen server. Pre-PR enemy base turrets would need to "wake up" before shooting and taking damage. With PR applied they seem to be always active.
Need someone to do code review and then it should be ready to merge ^^ |
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Indentation on the pre-existing code could be adjusted to match the rest of the code, but otherwise the code itself looks fine to me.
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With exceptions, looks good to me.
Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
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Accident :(
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Requested changes were addressed. Re-testing since last commit is not necessary as the only things changed are indentation and comments.
Current FW mega turrets're diabled until they first seeing an enemy, make them unable to be damaged at start, which is confusing