- 📒 Table of Contents
- 📍 Overview
- 🚀 Getting Started
- 🗺 Roadmap
- 🤝 Contributing
- 📄 License
- 👏 Acknowledgments
Before you begin, ensure that you have the following prerequisites installed:
- Unity 2020.3.20
- Install the dependencies:
- Install Unity 2020.3.20. (This project has been developed utilizing Unity Editor version 2020.3.20. Please be advised that using alternative versions may result in compatibility issues and unexpected errors)
- Clone the ShapeSwipe repository:
git clone https://github.com/R3-da/ShapeSwipe
- Change to the project directory:
- Open the cloned projet in the Unity Editor
For now, ShapeSwipe represents an endlessly engaging fidgeting game, devoid of specific objectives, scores, or defined goals. It offers a satisfying experience, allowing players to freely enjoy the act of shape-swiping.
- Build Playable Prototype With No Obstacles
- Add Random Falling Mussels
- Add Score Logic
- Build Main Menu UI
Contributions are always welcome! Please follow these steps:
- Fork the project repository. This creates a copy of the project on your account that you can modify without affecting the original project.
- Clone the forked repository to your local machine using a Git client like Git or GitHub Desktop.
- Create a new branch with a descriptive name (e.g.,
new-feature-branch
orbugfix-issue-123
).
git checkout -b new-feature-branch
- Make changes to the project's codebase.
- Commit your changes to your local branch with a clear commit message that explains the changes you've made.
git commit -m 'Implemented new feature.'
- Push your changes to your forked repository on GitHub using the following command
git push origin new-feature-branch
- Create a new pull request to the original project repository. In the pull request, describe the changes you've made and why they're necessary. The project maintainers will review your changes and provide feedback or merge them into the main branch.
This project is licensed under the MIT License - see the LICENSE file for additional info.
- The project idea was mainly inspired by Color Switch using shapes instead of colors.