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Implemented sys_game_board_storage_read() #12597
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I'm not sure how it got there but syscalls belong in "rpcs3/Emu/Cell/lv2/". |
I think you should create rpcs3/Emu/Cell/lv2/sys_game.cpp for it. |
I think sys_storage_read is the parent syscall. |
Are you sure the buffer isn't game/unit specific? |
@clienthax Afaik, games using the same "code" argument share the same buffer data (in this case, it's known for 0xF0) |
@elad335 @Darkhost1999 Created rpcs3/Emu/Cell/lv2/sys_game.cpp. |
Implemented the syscall function sys_game_board_storage_read() with minimal changes made to the code base.
Tested and it works well for games that use this syscall.